DOMINARIA | Magic: The Gathering Previews, News & Updates
On April 28, 2018, we look to the past to move forward as we return to Dominaria with our next large set! Please find below the Hour of Devastation visual card gallery and set information.
Set Name: Dominaria
Number of Cards: 269
Magic Open House: April 14-15, 2018
Prerelease Weekend: April 21-22, 2018
Release Date: April 27, 2018
Draft Weekend: April 28-29, 2018
Magic League Begins: April 30, 2018
Game Day Weekend: June 23-24, 2018
Magic Online Launch: April 23, 2018
On Sale in Magic Online: April 27, 2018
Official Three-Letter Code: DOM
Twitter Hashtag: #MTGDOM
Languages Available: English, Chinese Simplified, Chinese Traditional, French, German, Italian, Japanese, Korean, Portuguese, Russian, Spanish
MSRP: $3.99 *Applies to U.S. Only
Spoiler season normally starts about 3 weeks before the prerelease date, on the Monday. The prerelease date for Dominaria is April 21-22, 2018, which means that preview season for Dominaria should officially start around Monday 2nd April 2018, although do expect a small number of cards to be previewed the week before then.
DOMINARIA SPOILERS UPDATE 11/04/18
DOMINARIA SPOILERS UPDATE 10/04/18
DOMINARIA SPOILERS UPDATE 09/04/18
Dominaria promos spoiled in English!
Welcome to Dominaria, the plane where Magic: The Gathering began. Receive a foil rare card not found in boosters when you pre-order your box of Dominaria and pick it up at Prerelease! Gather Legends at Dominaria prerelease, April 21st – 22nd. In stores April 27th.
Dominaria Sealed Products: Booster Pack, Booster Box, Bundle, Planeswalker Decks
Dominaria’s Saga frame
As many of you might know, there’s a document going around with the Chinese Dominaria Release Notes. So here’s how preview season is going to look a bit different…
- At the bottom of this document, you’ll find the translated versions of the Release Notes that have been making the rounds online. This way inaccurate translations are not making the rounds.
- On Monday, we’ll release the mechanics article by Matt Tabak and an article from Aaron Forsythe about the rules changes coming with Dominaria.
- On Tuesday, we’ll release some preview articles that were already written to give you a look at some of the thoughts behind this flavorful, resonant, incredible set.
- We will not yet be releasing the full Card Image Gallery for the set. Despite rules and text of so much of the set getting out, there are actually a ton of cool surprises in the art, the look of the cards, and the flavor text. We know many of our fans value these bits about the cards, and we’re still going to make every effort to make those exciting.
- We have a super-secret project associated with Dominaria that involves a fun new way to play Magic. We had already planned to talk about it, but now we can talk about it using Dominaria cards as an example. So, we’ll call that a silver lining.
- Access Magic episodes featuring Richard Garfield, Mark Rosewater, and stories you can’t get anywhere else. We’ll talk about the design of Sagas and how they tap into Dominaria’s rich history, the world of Dominaria, and how the Gatewatch fits into the picture.
- Five episodes of Magic Story Podcast featuring Ethan Fleischer and Kelly Digges that dive realdeep into topics like the Mending, Terisiare history, the Church of Serra, and more.
- Three new episodes of Enter the Battlefield looking at what it means to return to Dominaria.
For the full details, please go to Wizard of the Coasts: DOMINARIA LEAK announcement
It looks like Karn, Jhoira, and Teferi are back in Dominaria!
This was revealed at PAX last night. Does this mean that Jaya is back in Dominaria?!
Mark Rosewater’s response to Dominaria concerns
“reiversmusings asked: Is giving Dominaria a “cohesive identity” code for “turning it into a one trick pony” as you’ve been doing for every world you’ve invented in the post-8th edition era? Honestly, if that’s the plan I’m fairly certain most of the people who’ve wanted you to go back would prefer you just not. Part of Dominaria’s charm is being an actual developed world with different cultures.
All our worlds have depth. Each one has a cosmology with different creatures and cultures. A world guide about all the components is crafted for each world.
The people who love calling it a “World of Hats” are doing the same disservice as the people calling Jace a “Mary Sue”. It’s a snarky undermining of the incredible amount of hard work done by our creative team to make cool new worlds.
What our worlds are not are hodgepodge worlds with disparate parts that have no connection with one another.
“But that’s the way the real world is.” There’s a difference between what works in the real world and what works in stories. Real life is often unbelievable through the lens of story. I had umpteen writing classes drive this point home.
And even when our worlds have more distinction between the parts, Alara and Tarkir as examples, there’s a relationship between the parts.
There was no reason for Ice Age and Mirage to be on the same plane other than laziness on our part. Them co-existing on the same world did little to enhance one another.
When you have a Multiverse, it’s important that you craft your worlds so that the players can remember them, that they have some kind of identity. Star Wars and Star Trek treating their worlds like this was not a fluke but an important means to build a world where the pieces were memorable.
Here’s my counter argument to those who feel that worlds with lots of unconnected elements make for better worlds. Imagine we just clumped two consecutive worlds together. Amonkhet and a Kaladesh are one world and Innistrad and Zendikar are one world. And Tarkir and Theros.
Have we just made better worlds? Is part of the world optimistic steam punk with an Indian vibe and the other Bolas-crafted Egyptian inspired world, somehow make the world more sophisticated? Or is it just more cluttered and less distinct?
The reason it took us so long to return to Dominaria is we wanted to do it right. We wanted to be respectful of what the world was but bring to it a modern sensibility of being a world that had a cohesive identity rather than a hodgepodge of unrelated elements.
We did it though and in a way that is both respectful of what came before and productive in moving forward with a world that becomes part of our stable of worlds that doesn’t stick out like a sore thumb. Old fans, please have faith. We too love Dominaria.