Making Magic: The Gathering – 20 Lessons Learned In 20 Years, by Mark Rosewater on GDC

Magic: the Gathering head designer Mark Rosewater shares twenty lessons learned over twenty years of designing one of the world’s most popular collectible card games. Watch to learn lessons such as “Restrictions Breed Creativity”, “Fighting Human Nature Is a Losing Battle” and “If Everyone Likes Your Game, But No One Loves It, It Will Fail”.

Keeping classic games in print is a surprisingly risky and difficult business. And while we can spend all day blaming technical hurdles, legal complications, and those darned software pirates for making these games so easy to download, the truth is that we’ve also done a pretty terrible job of maintaining our legacy. We’ve cheapened our games, to the point where anything older than a decade is assumed free. This 2016 talk from Digital Eclipse’s Frank Cifaldi showcases the approach taken for Capcom’s Mega Man Legacy Collection to discuss how and why old games should and will become sell’able again.”

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Making Magic: The Gathering - 20 Lessons Learned In 20 Years, by Mark Rosewater on GDC
Magic: the Gathering head designer Mark Rosewater shares twenty lessons learned over twenty years of designing one of the world's most popular collectible card games. Watch to learn lessons such as "Restrictions Breed Creativity", "Fighting Human Nature Is a Losing Battle" and "If Everyone Likes Your Game, But No One Loves It, It Will Fail".

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