Magic Origins Pack 1 Pick 1: What would you pick? by

Magic Origins Pack 1 Pick 1: What would you pick? by

Magic Origins Pack 1 Pick 1: What would you pick? by firstpackfirstpick

Drafting is perhaps the most fun way to play Magic: the Gathering. Even if your match win percentage doesn’t correlate directly to your enjoyment of the game, you may find that the more you win, the more fun you find yourself having. To that end, let’s examine 4 individual Magic Origins boosters for purpose of determining the optimal first pick from each.

#1. Here’s the first pack:

Flameshadow Conjuring
Seismic Elemental
Clash of Wills
Sigiled Starfish
Nantuko Husk
Thornbow Archer
Akroan Sergeant
Ghirapur Gearcrafter
Titan’s Strength
Bellows Lizard
Ampryn Tactician
Stratus Walk
Deadbridge Shaman
Fetid Imp

The Pick: Ghirapur Gearcrafter

This pack contains an unusual amount of quality playables, but Ghirapur Gearcrafter is a clear standout. Creating a 1/1 Thopter is a lot of value, and this card advantage coupled with a relatively low mana cost elevates the Gearcrafter over the other considerations of Seismic Elemental, Akroan Sergeant and Sigiled Starfish. It’s unfortunate that these next-best cards are largely red, and subsequently may put people to our left into red initially, but there are relevant counterpoints to this line of thinking: even if our left-seated neighbours select these red cards, they will not be seeing much red thereafter as we will presumably be taking those cards instead, resulting in them abandoning the color. In addition, because the people seated right of us pass us twice as many cards as those to our left, the signal we send to our left isn’t a particularly large concern; if we happen to get cut out of red pack 2, we can simply select non-red cards and then resume having red available in the final booster. If Sigiled Starfish was equal in power level to Ghirapur Gearcrafter however, this signalling factor would act as a tiebreaker and cause us to take the Starfish.

What is your first pick from this pack and why? Please let me know in the comments below.

#2. Here’s our next example:

Infinite Obliteration
Zendikar’s Roil
Iroas’s Champion
Psychic Rebuttal
Read the Bones
Enlightened Ascetic
Boggart Brute
Chandra’s Fury
Pharika’s Disciple
Rhox Maulers
Guardians of Meletis
Yoked Ox

The Pick: Read the Bones

The Magic Origins format is a faster format than in recent times, but it’s not so fast that having Read the Bones in your deck is less desirable than the others options presented. Scrying 2 and drawing 2 is incredibly powerful: it smooths your draw in the early game by finding you land drops or action cards, and is great in the late game when bottoming your dead land draws can situationally make the card act like a draw 4. If Read the Bones was absent from this pack, Rhox Mauler would be the next-best selection. A card that can frequently be a 5 mana 6/6 tramper is certainly good value.

What is your first pick from this pack and why? Please let me know in the comments below.

#3. What do you think about this one:

Despoiler of Souls
Elemental Bond
Jhessian Thief
Sigiled Starfish
Reave Soul
Returned Centaur
Bellows Lizard
Chandra’s Fury
Fiery Impulse
Lightning Javelin
Orchard Spirit
Knight of the Pilgrim’s Road
Guardian Automaton
Veteran’s Sidearm

The Pick: Fiery Impulse

It’s hard to get around taking cheap, instant-speed removal in draft and this pack proves no different. Jhessian Thief and Reave Soul are desirable cards for any deck in those colours, but they do not stack up favourably when alongside the Impulse. Arguably the best common in the set, Fiery Impulse is a first pick that any player should be happy to add to their card pool.

What is your first pick from this pack and why? Please let me know in the comments below.

#4. And finally:

Scab-Clan Berserker
Thopter Engineer
Gather the Pack
War Oracle
Macabre Waltz
Ghirapur Gearcrafter
Titan’s Strength
Caustic Caterpillar
Timberpack Wolf
Topan Freeblade
Artificer’s Epiphany
Deep-Sea Terror
Celestial Flare

The Pick: War Oracle

It’s unfortunate to have so many good cards in one pack, as you’d much prefer having one good card to take and then passing a pile of bad cards for the rest of the table. That said, being able to have a War Oracle in our deck is great. This card makes any racing situation a huge headache for your opponent. Even when the Oracle can’t trigger reknown it’s quite good, and when it does a 4 mana 4/4 Lifelink is amazing. If War Oracle wasn’t available, Thopter Engineer may be the next best option, although it’s closely tied with Topan Freeblade.

What is your first pick from this pack and why? Please let me know in the comments below.

Magic Origins Pack 1 Pick 1 What would you pick

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