What shouldn’t happen to an Omniscience – Manifesting the Dream Part II (Legacy Report) by Christopher Cooper

What shouldn’t happen to an Omniscience – Manifesting the Dream Part II (Legacy Report) by Christopher Cooper

On the first of February there was a monthly Legacy tournament at Manaleak. I decided that it was time to put my money where my mouth was and play a deck I’d written about. Except I chickened out a little. Having seen this article from Adam Barnello on the same day that my article was published I felt that the his build with more [card]Cloudform[/card]s and [card]Phyrexian Dreadnought[/card]s and fewer fatties could be better.

I also listened to some podcasts (especially Legacy Breakfast) and read a few articles on the updated Legacy metagame and how it seemed to have evolved since the banning of [card]Treasure Cruise[/card] a few weeks ago. I felt that with [card]Wasteland[/card] and [card]Daze[/card] getting better, maybe it was time to dust these cards off, along with my [card]Stifle[/card]s and [card]Standstill[/card]s, and play more of a Tempo game. I liked the idea of running [card]Mastery of the Unseen[/card] alongside [card]Standstill[/card] more though, so I left those in instead of switching to [card]Lightform[/card].

I did want to try the [card]Flicker[/card] approach to the deck though, so I included it in a transformative sideboard plan (I do love me a transformative sideboard).

Tempo Dreadfest, a Legacy Deck by Christopher Cooper

[deck]3 Daze
3 Standstill
4 Force of Will
4 Phyrexian Dreadnought
4 Cloudform
2 Mastery of the Unseen
2 Jace, the Mind Sculptor
4 Brainstorm
3 Enlightened Tutor
1 Counterbalance
1 Council’s Judgment
3 Sensei’s Divining Top
2 Swords to Plowshares
4 Stifle
1 Academy Ruins
1 Karakas
4 Wasteland
4 Flooded Strand
2 Tundra
2 Scalding Tarm
4 Island
2 Plains[/deck]

Sideboard

[deck]1 Ugin, the Spirit Dragon
1 Nicol Bolas, Planeswalker
1 Garruk, Apex Predator
1 Omniscience
1 Blightsteel Colossus
1 Elesh Norn, Grand Cenobite
1 Emrakul, the Aeons Torn
1 Wurmcoil Engine
1 Engineered Explosives
1 Energy Flux
1 Detention Sphere
4 Momentary Blink[/deck]

I would call the above list far from optimised but I am certainly working on it.

 

Lets Go!

In Round One I played against Derek Neill with Dark Maverick. I kept a turn two [card]Phyrexian Dreadnought[/card] with [card]Stifle[/card] backup on the play into turn three [card]Standstill[/card] and got greedy when he resolved a turn two [card]Knight of the Reliquary[/card]. I managed to forget that [card]Maze of Ith[/card] is a card. When his Knight found it and then started boosting itself by +2/+2 each turn, I was in more than a little trouble and ended up breaking the Standstill before losing in short succession.

Against a fair deck like this I felt that I wanted to go for the sideboard plan. My Tempo strategy was unlikely to severely inconvenience him but would he have enough removal to deal with my big threats?

I kept a hand that had [card]Sensei’s Divining Top[/card], [card]Emrakul, the Aeons Torn[/card], [card]Momentary Blink[/card] and a [card]Cloudform[/card] along with some land. I felt that this hand should be able to do enough to drop a big threat, flicker it and take over the game. The Top quickly found me an [card]Omniscience[/card] that I was able to manifest under the [card]Cloudform[/card]. I then had to wait until my next turn to have the mana to flicker it, at which point he [card]Thoughtseize[/card]d me and took my [card]Momentary Blink[/card] and played [card]Thalia, Guardian of Thraben[/card].

I had to dig a little to try to find a land (including failing to find when I cast an [card]Enlightened Tutor[/card] just to get the shuffle effect) and was a turn too slow to find my fifth thanks in part to a [card]Wasteland[/card] and then a [card]Deathrite Shaman[/card] who ate my [card]Momentary Blink[/card]. I then lost a few turns later, with the [card]Emrakul, the Aeons Torn[/card] still in my hand waiting for the [card]Omniscience[/card] to come in.

standstill 730

I then came up against Steve Barton with his Merfolk deck. An early [card]Aether Vial[/card] from Steve followed immediately by a [card]Standstill[/card] led to a familiar feeling from the first game, and I went with the same post-board plan as against Derek.

Unfortunately, a similar series of results saw me trading resources with him to try to deny him tempo until his sheer critical mass came to bear against my limited 2/2 blockers and saw the same result. So far so bad for the new experimental deck.

I did have some good news in round three though, of a sort. I got my first match win! Hooray! Except it was a bye. Boooo! But it did mean that I got a chance to look at what else was going on in the tournament, see who was on what and what other spicy tech was out there that I could steal for future ideas.

mastery_of_the_unseen

The fourth round saw me paired against Legacy Breakfast’s very own Stuart Pullin, who was on UWr Miracles. This was the sort of deck I was after. A long, slow durdle of a deck that if I stick a threat could cause serious problems.

I yet again had the unfortunate situation where I had to break my own [card]Standstill[/card], after an “in response” [card]Swords to Plowshares[/card] your dude, make [card]Snapcaster Mage[/card] proved a little troublesome. However, I managed to stabilise from it relatively quickly with [card]Jace, the Mind Sculptor[/card] who allowed me to start refilling my own hand before meeting a [card]Council’s Judgment[/card].

After a few turns of going back and forth with [card]Counterspell[/card]ing each other’s tentative spells, I finally decided to try to land [card]Cloudform[/card]. An unsuccessful [card]Counterbalance[/card] trigger allowed it to resolve and I started making threats. A natural [card]Phyrexian Dreadnought[/card] off the top gave me a rather sizeable threat, but I decided against flipping it straight away as it wouldn’t be the killing blow. Instead I waited a turn and manifested another creature thanks to a second [card]Cloudform[/card], allowing me to represent 14 damage with Stu on 14.

The hexproof that the [card]Cloudform[/card] provided proved highly relevant as it made a pair of [card]Swords to Plowshares[/card] rot in Stu’s hand, but [card]Terminus[/card] from [card]Sensei’s Divining Top[/card] (SDT) during my attack step sent my creatures away. A follow up of a pair of [card]Snapcaster Mage[/card]s saw me off in a rather quick succession.

Here was a chance for my sideboard plan to really shine. This is the sort of deck that my plan of making a bunch of 2/2s for 4 could shine, and I would have plenty of time to do so. I landed a quick [card]Mastery of the Unseen[/card] after using a [card]Counterbalance[/card] (with SDT already out) as bait for his [card]Force of Will[/card]. I quickly found [card]Omniscience[/card] and set it up to manifest and followed that up with manifested [card]Academy Ruins[/card]. Again, a pair of [card]Snapcaster Mage[/card]s stymied my plans and we faced off for a few turns until I found [card]Momentary Blink[/card].

It was at this point that Stu decided to move in and start attacking with his mages, I was starting to make a lot more creatures and was going to be close to overwhelming him if he didn’t deal with things sooner rather than later. The turn before he had made [card]Engineered Explosives[/card] on 2, which would nail my [card]Mastery of the Unseen[/card] but also take out the Snapcasters and his own [card]Counterbalance[/card]. Very awkward, but you gotta do what you gotta do.

omniscience

I decided to block the one mage with my manifested [card]Omniscience[/card] and the other with my other manifest in an attempt to bait the Explosives post combat, and used [card]Momentary Blink[/card] on the [card]Omniscience[/card] to prevent it from dying (RIP damage on the stack). Stu did take this opportunity to blow up all the 2-drops, following it up immediately with [card]Jace, the Mind Sculptor[/card] who fatesealed me off [card]Enlightened Tutor[/card] not knowing I had another in hand. I cast that tutor in my upkeep so that I could draw a threat, but met [card]Counterspell[/card]. I then nicely topdecked [card]Garruk, Apex Predator[/card], cast it thanks to [card]Omniscience[/card], ate the Jace and with that forced a concession from my opponent.

The third game saw Stu be half a turn ahead of me for most of the game. I managed to match his turn one SDT with one of my own, but my [card]Counterbalance[/card] fell to his [card]Force of Will[/card], then my first [card]Mastery of the Unseen[/card] met his [card]Counterspell[/card] and the second Mastery hit [card]Counterbalance[/card] off the [card]Counterbalance[/card] trigger. So I’ve quickly blown my best threats, I have to be really conservative with my [card]Cloudform[/card]s if I’m going to win this game.

Fortunately for me we both proceeded to spin our wheels a little over the next few turns, with both of us making land drops until time was called on the round. Stu kindly conceded when I eventually played an [card]Elesh Norn, Grand Cenobite[/card] on turn 4 of extra turns, scooping, he said, to the inevitability of my bombs and the enjoyment he’d got from the games. Thanks Stu!

cloudshift

So a final record of 2-2 without a real match win on the day didn’t show the deck in the best of lights but it did show me some weaknesses in the deck, and also some strengths. I really liked [card]Mastery of the Unseen[/card] and how that could take over a game when it went unchecked, but it was a little bit slow. I would definitely up the count of that over the [card]Cloudform[/card], which while useful with hexproof didn’t seem particularly game breaking.

I would definitely not stick with the Tempo build, it was plain not good enough. The fact that in the three games I played in that configuration I didn’t even come close to winning a game suggests it’s time to move on from that build. The “fatty” configuration fared better and I always felt that I was in the game, even if there were more moving parts and at times it was a little bit slow to get going. [card]Cloudshift[/card] instead of [card]Momentary Blink[/card] would help this too as flashback didn’t prove to be relevant at all in the games I played.

I would definitely play this deck again, albeit refined a little and with a stronger sideboard allowing a better disruption package. Having more artifact fatties and another copy of [card]Academy Ruins[/card] would be good as well, and [card]Wasteland[/card]s can be cut for more duals or even basics. I found myself colour-screwed on more than one occasion due to their inability to tap for coloured mana.

However, it was an absolute blast to play, and I am considering taking it to the next Manaleak monthly Legacy tournament on the first of March, which is a Win-a-Dual. It’d be great to see some of you there.

Bonus Section: Metagame breakdown from Manaleak Monthly Legacy Tournament 1/2/2015

12 post
UWr Miracles x2
BURG Delver
ANT
Death and Taxes
Bant Aggro
Merfolk
Manifestnought
Abzan Maverick
Green Chalice Stompy
UWr Tempo
Dredge

Top 4 were: Dredge, Green Chalice Stompy, UWr Tempo and ANT.

Community Question: How or at what point do you decide that your home brew is ready for tournament play? (1. FNM, 2. Monthly Event, 3. PPTQ)

How or at what point do you decide that your home brew is ready for tournament play

Thanks for reading,

Christopher Cooper

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