Legacy Budget Elfball – Conjured Currency by Christopher Cooper

Legacy Budget Elfball – Conjured Currency by Christopher Cooper

Hello once again, avid readers. Thank you for rejoining me as I dive back into the legacy format to find another deck to pique your budget-orientated interest.

Reflecting on my last deck, Short and Sweet, I realised that whilst it does fall nicely within budget, what it fails to do is provide you with a starting deck that can be built upon and improved into a higher tier deck. Sure you can splash an extra colour or two, or play a few different spells, but the core of the deck will still have to be a large number of dwarves due to the [card]Dwarven Recruiter[/card] plan.

Which is why today, if you hadn’t already guessed it, we will be looking at the little green tribe that we all fall in love with at some point during our Magic journies: ELVES!

elves fire wallpaper

Now, obviously we can’t quite get the same raw power of an un-budgeted Elves! list, but we can take some approximations, ramp up our mana and still do some big broken things that closely resemble it.

We’ll start off with the core engine of the deck, and I’ll start by noting a few exclusions. [card]Glimpse of Nature[/card] is a card that has been played in decks like this since it was printed, but unfortunately doesn’t make the cut here, simply for budgetary reasons. I would love to be able to afford a few copies, but at the price point it is we are able to pack in more consistent power at lower prices as opposed to a one-of or two-of Glimpse.

Similarly, [card]Heritage Druid[/card] is a card that has started to become less of a pivotal card as the power of [card]Quirion Ranger[/card], [card]Birchlore Ranger[/card] and [card]Wirewood Symbiote[/card] has been properly realised, yet the druid is still one of the more expensive creatures in the deck. Ideally I would still like one or two of these in an optimal list, as everyone fears the [card]Nettle Sentinel[/card]/[card]Heritage Druid[/card] combo for bajillion mana but in this list it is an expensive luxury. We can better spend that money elsewhere.

My final large omission is [card]Natural Order[/card]. Perhaps not a surprise for a budget list, I would again play this in a heartbeat if I could, but just don’t have the room in the budget in this deck to afford it.

Priest of Titania banner

So that’s enough talking about what didn’t make the cut, let’s look at what’s actually in the deck. To start with we have the engine room of the deck. Four each of [card]Quirion Ranger[/card], [card]Birchlore Rangers[/card], [card]Wirewood Symbiote[/card] and [card]Elvish Visionary[/card] give the deck a strong foundation on which to build. I’m certainly not one to talk about the finer points of all the tricks and subtleties that you can do with this quartet of cards, but there are plenty of people out there on the internet who can. Needless to say, a large amount of the deck’s power is stored in this quartet.

And so to give our engine some gas to run off. [card]Gaea’s Cradle[/card] is a huge card that we sadly have to miss out on here, but we can get a similar deck from some of our creatures. [card]Priest of Titania[/card] is a cheaper option manawise, but [card]Elvish Archdruid[/card] gives us not only the same mana producing capacity, but also the ability to pump our team and go to the red zone. It can also, crucially, be played on turn two still off a [card]Llanowar Elf[/card], [card]Arbor Elf[/card], or any other of our one mana producing elves. Our other other “Cradle effect” comes from [card]Nykthos, Shrine to Nyx[/card], which we only have space in the budget for one, but we do have access to through other means with multiple [card]Crop Rotation[/card]s to find it, along with some of our other lands in the sideboard allowing us to splash colours for better disruption spells.

Our splash for black discard spells in the board is also aided by the one-of [card]Elves of Deep Shadow[/card] as a part of our suite of one-mana rampers. In games where we need it, we can access this elf via our playset of the incredibly powerful [card]Green Sun’s Zenith[/card]. This also lets us find our other one-ofs in [card]Dryad Arbor[/card] and [card]Reclamation Sage[/card], as well as the incredibly powerful [card]Deathrite Shaman[/card] and game ending [card]Ezuri, Renegade Leader[/card], who acts as a [card]Craterhoof Behemoth[/card] of sorts.

Duress Banner

The sideboard gives us access to a lot of strong effects for various matchups. The combo matchup is greatly helped by the addition of four [card]Duress[/card] and a [card]Ruric Thar, the Unbowed[/card], who is there primarily as a [card]Green Sun’s Zenith[/card] target but can also be cast off the single basic [card]Mountain[/card] (via [card]Crop Rotation[/card]) or [card]Birchlore Rangers[/card].

A further two [card]Reclamation Sage[/card]s and [card]Krosan Grip[/card] come in against artifact or enchantment heavy decks as you’d expect, with the [card]Krosan Grip[/card] being especially useful in the Miracles matchup where you could face [card]Humility[/card], [card]Moat[/card] and [card]Counterbalance[/card].

Graveyard decks can be taken care of with help of the pair of [card]Deathrite Shaman[/card]s in the main and a [card]Scavenging Ooze[/card] and [card]Bojuka Bog[/card] in the board (both of which can be found with our tutors). The sideboard is rounded out by a trio of [card]Pithing Needle[/card]s which can be useful against a wide variety of decks.

Here is the list:

[deck]4 Quirion Ranger
1 Priest of Titania
2 Deathrite Shaman
2 Ezuri, Renegade Leader
4 Wirewood Symbiote
4 Elvish Archdruid
4 Nettle Sentinel
4 Green Sun’s Zenith
4 Elvish Visionary
4 Birchlore Rangers
4 Llanowar Elves
1 Arbor Elf
1 Elves of Deep Shadow
1 Reclamation Sage
3 Crop Rotation
14 Forest
1 Swamp
1 Dryad Arbor
1 Nykthos, Shrine to Nyx[/deck]


[deck]4 Duress
2 Reclamation Sage
3 Pithing Needle
1 Bojuka Bog
1 Mountain
1 Swamp
1 Ruric Thar, the Unbowed
1 Krosan Grip
1 Scavenging Ooze[/deck]

All of this comes in at just under £100, a grand total of £99.53. This price was correct at the time of writing, obviously this may change between now and publishing, and even between then and you reading it. But hopefully not by too much.

This should give you a deck that can do a reasonable job of competing on the ground, but can also be built upon over time. Whilst putting this deck together I spoke to a good friend and habitual elf player Chris Hartnell, who admitted that he started off on a somewhat similar route to this, borrowing and buying cards and slowly building up the deck until it reached the lean, mean, fighting machine it is now.

Even just simple little upgrades can help. You don’t necessarily need to upgrade to [card]Bayou[/card]s and [card]Taiga[/card]s, [card]Overgrown Tomb[/card] and [card]Stomping Grounds[/card] will suffice for a while. Even one or two green fetch lands will help, and Khans of Tarkir should give us a nice little supply for your standard decks that can bleed across for your legacy based consumption. Similarly, [card]Thoughtseize[/card]s are all over the place in Standard and would be a good upgrade to the [card]Duress[/card]es.

Thanks once again for reading, join me next time as I finally look at a deck that’s not a tribal deck, I’ll be going over a combo deck for the first time.

Christopher Cooper

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