What Should You be Playing in Standard? A Post-M15 Wrap-up by Fabrizio Anteri

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What Should You be Playing in Standard? A Post-M15 Wrap-up by Fabrizio Anteri

Hi everyone,

After coming back from Portland and having a very restful 12 hours sleep, I am ready to share my experiences and thoughts from the Pro Tour regarding the new Standard.

Esper Control

During our testing the deck giving the best results was Esper Control. It was good against Mono Blue and Mono Black, and particularly good in the control mirror. It was good pre-board against Jund Monsters and was (surprising for us) decent against Burn too. The bad matches were the ones with extremely aggressive green or red creatures due to the slow Temple-heavy Mana base.

Maindeck

(60)
Temple of Enlightenment
Temple of Silence
Temple of Deceit
Hallowed Fountain
Watery Grave
Godless Shrine
Mutavault
Island
Plains
Elspeth, Sun’s Champion
Dissolve
Sphinx’s Revelation
Jace, Architect of Thought
Last Breath
Supreme Verdict
Thoughtseize
Detention Sphere
Banishing Light
Devour Flesh

Sideboard

(15)
Nyx-Fleece Ram
Pact Rat
Gainsay
Negate
Archangel of Thune
Doom Blade
Deicide

Three players in my team ended up playing this deck. they couldn’t agree on every single slot, but they were overall happy with the decklist.

Mono Blue

Next was Mono Blue. Easily the most consistent and explosive deck in the format, and it can punish different archetypes in different ways. Even its worst matchup (UW Control versions) improves a lot post-board. Two players in the team committed their devotion to the God of the Sea.

Maindeck

(60)
Mutavault
Nykthos, Shrine to Nyx
20 Island
Cloudfin Raptor
Judge’s Familiar
Frostburn Weird
Tidebinder Mage
Thassa, God of the Sea
Nightveil Specter
Master of Waves
Rapid Hybridization
Cyclonic Rift
Bident of Thassa
Hall of Triumph
Domestication

Sideboard

(15)
Gainsay
Negate
Jace, Architect of Thought
Dissolve
Aetherling
Dispel
Domestication
Rapid Hybridization

Jund Monsters

Next, moving onto two other players in the group, including me. This is the Jund Monsters list we played.

Maindeck

(60)
Stomping Ground
Overgrown Tomb
Blood Crypt
Temple of Abandon
Temple of Malice
Mutavault
Forest
Mana Confluence
Elvish Mystic
Sylvan Caryatid
Scavenging Ooze
Courser of Kruphix
Polukranos, World Eater
Stormbreath Dragon
Genesis Hydra
Domri Rade
Xenagos, the Reveler
Vraska the Unseen
Dreadbore
Mizzium Mortars
Abrupt Decay
Golgari Charm
Ultimate Price
Rakdos’s Return

Sideboard

(15)
Thoughtseize
Doom Blade
Golgari Charm
Mizzium Mortars
Chandra, Pyromaster
Scavenging Ooze
Gruul Charm
Xenagos, the Reveler
Sire of Insanity
Rakdos’s Return

This deck was a bit under radar for the Pro Tour because it doesn’t really have any good matchups, most of them being 45-55 pre-board. All the matchups get better post-sideboard, but not all of them are particularly good (Mono Blue and Burn are still very hard, even with a dedicated sideboard).

I realised about this early during the testing and moved on to other decks, including the Jund Planeswalkers deck, which was extremely good against Control and Mono Black, but extremely bad against basically anything else. That’s how I figured out that running Jund Monsters in the maindeck and having the Planeswalkers kit in the sideboard would give us better chances against an open field.

Mono Green Aggro Splashing Black

The last deck played by more than one player in the team was Mono Green Aggro Splashing Black.

(42)
Experiment One
Elvish Mystic
Dryad Militant
Scavenging Ooze
Lotleth Troll
Kalonian Tusker
Burning-Tree Emissary
Brushstrider
Boon Satyr
Reverent Hunter
Gather Courage
Aspect of Hydra

Sideboard

(15)
Setessan Tactics
Ultimate Price
Golgari Charm
Thoughtseize

Neither of the two players to pilot this deck would recommend it for the future. Both of them knew how powerful but inconsistent the deck was, both decided to play it anyway, and both were unhappy about it. The deck has similar matchups to Mono Blue, but it’s just a more inconsistent version.

Green-White Aggro

Our last player in the team ran Green-White Aggro, but unfortunately I don’t have his decklist. For reference this is the one used by Jackson Cunningham, runner up of the tournament:

Maindeck

(60)
Experiment One
Sunblade Elf
Soldier of the Pantheon
Voice of Resurgence
Fleecemane Lion
Loxodon Smiter
Boon Satyr
Ajani, Caller of the Pride
Selesnya Charm
Advent of the Wurm
Banishing Light
Forest
Plains
Mana Confluence
Temple Garden

Sideboard

(15)
Setessan Tactics
Unflinching Courage
Skylasher
Ajani Steadfast
Ajani’s Presence

I haven’t play this deck, but on paper it looks to have a good maindeck against control and midrange decks and basically the whole sideboard is focused on improving the match against Mono Blue and other aggressive decks.

Experiment-One

Thinking Ahead to the GP

I know most of you were following the coverage of the Pro Tour or looked at the decklist afterwards, so I am not going to post in here what you already know about the tournament. Instead I’ll try to give you my thoughts about what it is going to happen next in the Standard metagame.

I will be playing Grand Prix Utrecht  this weekend and I am still deciding what deck to play.

sphinxThe first good option is the most obvious one: the UW Control Ivan Floch used to win the Pro Tour: This deck is easily the best one, and it barely has any matchup you could call bad. Sadly it has a huge downside for the Grand Prix – the clock. Rounds in the Pro Tour last 55 minutes, and players are more experienced. That means they play faster and know when they can’t win a game, and scoop their cards early.

Those who dare using this deck in the Grand Prix will finish probably 80% of their matches with less than 10 minutes left in the round, and who knows how many of those matches will finish in a draw or a 0-1 defeat.

Using this deck will be a challenge. I have to admit that I may take that challenge, but I wouldn’t recommend the same to most players. I ran a similar control deck with long matches at my last constructed Grand Prix and it was very stressful to always play until the very last minutes of the round.

It’s also important to consider the new rules for giving Pro Points in the Grand Prix. Basically, a draw is as bad as a loss. I know not everyone is chasing Pro Points, but normally drawing rounds is bad in matters of making top8, top16, top32 or top64.

Any of the other decks present in the top 8 would be a nice option for future Standard events. All of them are quite consistent and proved their value in the Pro Tour. That’s what makes me think that a very good option for the Grand Prix is Mono Blue — the deck loses to UW Control but has good matchups against the rest of that field.

Thassa-God-of-the-Sea-Theros-Art

Thinking Ahead to WMCQs

Finally, moving forward the week after, we have the first WMCQ of the year. I won’t be playing those, but I know what I would like to play if I could. I’ve noticed how devoted UK players are to Control decks and Rock decks, so I wouldn’t be surprise to see Blue-White-X and Green-Black-X decks in big numbers. Red-White Burn is the deck I would pick up for such a metagame.

As always, metagaming a tournament is about how deep in levels you want to go. If you expect people to be ready for those decks by playing Burn, you may want to play Mono Blue instead; Or go further and play Supreme Verdict decks. Or you could just play the always reliable Mono Black in any of its versions (just Black, or splashing White or Green).

I hope this article helps you decide what to play. I will see some of you in Utrecht this weekend, and hopefully the rest in London for the next MWCQ. I may show up to see who’s going to join my team at the World Magic Cup.

To find all upcoming MTG events including the WMCQs, PTQQs and PTQs, please use the UK Magic Calendar

Thanks for reading,

Fabrizio

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