It’s a Trap! Commander Deck – Well, what did you expect? by Christopher Cooper

It’s a Trap! Commander Deck – Well, what did you expect? by Christopher Cooper


Having a penchant for silly decks, it seemed only appropriate that I craft a deck for today, the day of fools.


April the First.

Please tread lightly…

…the way will be littered with traps, tricks and trouble…

[card]Karona, False God[/card] will be our commander to open us up to all manner of tricks and pranks.

And so with much ado about nothing we’ll move on to the deck.


[card]Planeswalker’s Mischief[/card] is the name of the game here. We’re going to be causing havoc, mayhem and merriment galore. You’ll need you various accoutrements, your [card]Jester’s Cap[/card], [card]Jester’s Staff[/card] and [card]Jester’s Scepter[/card]. Don’t forget to study up on your [card]Mischief and Mayhem[/card] from the [card]Fool’s Tome[/card] or you may meet a [card]Fool’s Demise[/card].

Planeswalker's Mischief

Your aim with this deck will be to mess with your opponent’s stuff as much as possible. A little bit of [card]Misdirection[/card] and [card]Faerie Trickery[/card] can get the ball rolling and put your opponents on the back foot and then you can start laying your traps.

Whether its a trap for our [card]Nemesis[/card], one to [card]Ricochet[/card] spells around the battlefield, a giant, Indiana Jones style [card]Lavaball Trap[/card], or even a simple [card]Booby Trap[/card], your opponents will be left second guessing everything they do. And that’s when the real fun starts.

Lavaball Trap

A wonderful compliment of morph creatures add to the trickery. Their roguish mannerisms stymie your opponents attempts to, well, do anything.

[card]Fortune Thief[/card] stops you from losing the game, the [card]Riptide Pilferer[/card] messes with your opponents’ hands, and [card]Coral Trickster[/card] lulls your opponents into a false sense of security before tapping down would-be attackers or blockers.

We get a double whammy of mischief from the [card]Mischievous Quanar[/card], who can be used again and again to cause all sorts of shenanigans.

Mischievous Quanar

Perhaps with all of this going on, your opponents will be waiting for the ultimate in troll moves, so we won’t disappoint them by playing a [card]Troll Ascetic[/card]. I was considering a Giant Troll instead, but that seemed a little too obvious.

Incidentally, it seems that cracks have begun to appear in the naming of Hexproof as a keyworded ability, as the community at large has become the target of trolls, something that could never have happened if troll shroud were around. Its enough to make this man cry.


Realistically, though, we shouldn’t forget that it is the first of April that we’re celebrating. We should, therefore, include the cycle of firsts from the plane of Kamigwa, the Maro cycle. This actually gives us some great options that can be difficult to come by in heavily themed decks such as this.

[card]Adamaro, first to desire[/card] thrives on the control player keeping a full grip of cards. [card]Kagemaro, first to suffer[/card] gives us a strong, scalable, mass removal spell and acts as a nice rattlesnake to dissuade opponents from overcommitting to the board.

Adamaro, first to desire

[card]Kiyomaro, First to Stand[/card] gives us a chance to gain a not insignificant amount of life if we have enough cards in hand, and a vigilant attacker is always useful to stay back on defence. [card]Masumaro, First to Live[/card] is the biggest, bluntest of the beaters.

Finally [card]Soramaro, First to Suffer[/card] provides a way of filling our hand to boost all of these guys, as well as providing us with a source of repeatable card draw and a way of rebuying lands like the vivid cycle and Gemstone Mine.


In the same vein, I’ve also included [card]Fangren Firstborn[/card] to provide us with a solid attacker and creature buffer. Due to the nature of this deck being very heavily themed, we are running some rather anaemic creatures which could use a little help in the Red Zone. This wee beastie helps all of our other wee beasties not be quite so wee anymore.

Fangren Firstborn

Looking at some of these wee beasties brings us to our favourite mischievous tribe, the goblins. Whilst not strictly on theme, I don’t think any other race in Magic comes close to the [card]Boggart Shenanigans[/card] that go on in the [card]Goblin Warrens[/card]. The first one that sprang to mind was the well known joke from WotC themselves, [card]Goblin Rigger[/card].

[card]Mogg Assassin[/card] is a nice, reliable way of repeatedly killing creatures. Well, as reliable as it gets for a goblin. Finally, [card]Ib Halfheart, Goblin Tactician[/card] gives us some good old April Fool’s tactics if anyone tries to tussle with our gobbos. BOOM!

Ib Halfheart, Goblin Tactician

Following on from the trickery of the goblins are our deceptive rogues. Once again we turn to that much maligned block of Kamigawa, which has made a spirited attempt to infiltrate as much of this deck as possible.

The cycle of deceivers gives us a couple of role players to cause political trickery and create traps for our opponents, such as looking at the top card when one opponent attacks but not immediately revealing a land, so when another opponent thinks the coast is clear we have a nice little surprise for them. This is especially brutal with [card]Cruel Deceiver[/card]. No-one likes a Deathtouch Surprise.

These cards are nicely supported by [card]Lurking Informant[/card], who can dig us to those lands a little quicker or just filter through irrelevant cards [card]Deceiver Exarch[/card] can be a little bit of a target sometimes, people are often scared of the infinite combos that it can create with, well, a whole bunch of cards.

Deceiver Exarch

Hopefully, though, your opponents will be able to see past this to the theme of the deck and won’t brutally murder you in the face too much. [card]Thalakos Deceiver[/card] gives us a nifty way of dealing with a troublesome creature if needs be, whilst also providing a nigh unblockable creature to force through the last few points of damage on to somebody.

Obviously there are plenty of other little tricks up our sleeves to turn our opponents’ decks against them. We can have spells ricocheting around the battlefield with [card]Redirect[/card] and [card]Imp’s mischief[/card], [card]False Orders[/card] can serve as pseudo removal and screw with opponents’ creatures and [card]Maddening Imp[/card] can mess with them more, and is another way of getting problematic creatures off the battlefield.

Speaking of problem creatures, [card]False Demise[/card] can help get one of those creatures on to your side, and is also great for helping to protect against board wipes.

False Demise

Of course there are one or two anti-synergies in the deck. [card]Demon’s Jester[/card] doesn’t work well with the Maro cycle, [card]Hideous Laughter[/card] has nothing (or very little, I may have missed something) to splice on to.

Whilst we have some goblins, there really aren’t the volume I’d normally like when using cards like [card]Ib Halfheart, Goblin Tactician[/card] and [card]Boggart Shenanigans[/card]. However, we are on a tight, strict theme here and are already scraping the barrel a little. Plus I do just love these cards anyway!

Demon's Jester

Lastly, I’ll leave you with a few to think on which I haven’t fully explained. [card]Windrider Eel[/card] and [card]Electric Eel[/card] have a purpose in the deck related to April Fools. They are not just there as red herrings.

[card]Tree of Tales[/card] and [card]Levitation[/card] are linked, in that they both relate to jokes pulled by the same people. [card]Volcanic Eruption[/card] and [card]Temple Bell[/card] are both amongst favourite April Fools hoaxes from their home country.

Planeswalkers Mirth Banner

So finally your work is now complete. All that now remains is for you to [card]Survey the Wreckage[/card] as you take the [card]Last Laugh[/card] at those [card]Fool’s Demise[/card]s. Enjoy the deck!

The April Fools Deck


Mischief and Mayhem1x [card]False Defeat[/card]
1x [card]Mischief and Mayhem[/card]
1x [card]Survey the Wreckage[/card]
1x [card]Volcanic Eruption[/card]


1x [card]Chemister’s Trick[/card]
1x [card]Faerie Trickery[/card]
1x [card]False Orders[/card]
1x [card]False Summoning[/card]
1x [card]Hideous Laughter[/card]
1x [card]Imp’s Mischief[/card]
1x [card]Lavaball Trap[/card]
1x [card]Misdirection[/card]
1x [card]Nemesis Trap[/card]
1x [card]Ravenous Trap[/card]
1x [card]Redirect[/card]
Imp's Mischief1x [card]Ricochet Trap[/card]
1x [card]Summoning Trap[/card]
1x [card]Trickbind[/card]
1x [card]Trickery Charm[/card]
1x [card]Whiplash Trap[/card]


1x [card]Boggart Shenanigans[/card]
1x [card]False Demise[/card]
1x [card]Fool’s Demise[/card]
1x [card]Last Laugh[/card]
1x [card]Levitation[/card]
1x [card]Planeswalker’s Mischief[/card]
1x [card]Puca’s Mischief[/card]


Puca's Mischief1x [card]Booby Trap[/card]
1x [card]Fool’s Tome[/card]
1x [card]Jester’s Cap[/card]
1x [card]Jester’s Mask[/card]
1x [card]Jester’s Scepter[/card]
1x [card]Temple Bell[/card]


1x [card]Arcane Sanctum[/card]
1x [card]City of Ass[/card]
1x [card]Crumbling Necropolis[/card]
1x [card]Evolving Wilds[/card]
3x [card]Forest[/card]
1x [card]Gemstone Mine[/card]
4x [card]Island[/card]
1x [card]Jungle Shrine[/card]
Mischievous Quanar3x [card]Mountain[/card]
3x [card]Plains[/card]
1x [card]Savage Lands[/card]
1x [card]Seaside Citadel[/card]
3x [card]Swamp[/card]
1x [card]Temple of the False God[/card]
1x [card]Tendo Ice Bridge[/card]
1x [card]Terramorphic Expanse[/card]
1x [card]Tree of Tales[/card]
1x [card]Undiscovered Paradise[/card]
1x [card]Vivid Crag[/card]
1x [card]Vivid Creek[/card]
1x [card]Vivid Grove[/card]
1x [card]Vivid Marsh[/card]
1x [card]Vivid Meadow[/card]


Glen Elendra Pranksters1x [card]Adamaro, First to Desire[/card]
1x [card]Callous Deceiver[/card]
1x [card]Coral Trickster[/card]
1x [card]Cosi’s Trickster[/card]
1x [card]Cruel Deceiver[/card]
1x [card]Dauthi Trapper[/card]
1x [card]Deceiver Exarch[/card]
1x [card]Demon’s Jester[/card]
1x [card]Duplicant[/card]
1x [card]Electric Eel[/card]
1x [card]Faerie Impostor[/card]
1x [card]Fangren Firstborn[/card]
1x [card]Fortune Thief[/card]
1x [card]Glen Elendra Pranksters[/card]
1x [card]Harsh Deceiver[/card]
1x [card]Ib Halfheart, Goblin Tactician[/card]
1x [card]Kagemaro, First to Suffer[/card]
Trickster Mage1x [card]Karona, False God[/card]
1x [card]Kiyomaro, First to Stand[/card]
1x [card]Lurking Informant[/card]
1x [card]Maddening Imp[/card]
1x [card]Masumaro, First to Live[/card]
1x [card]Mischievous Quanar[/card]
1x [card]Mogg Assassin[/card]
1x [card]Rathi Trapper[/card]
1x [card]Riptide Pilferer[/card]
1x [card]Sakashima the Impostor[/card]
1x [card]Soramaro, First to Dream[/card]
1x [card]Steamflogger Boss[/card]
1x [card]Thalakos Deceiver[/card]
1x [card]Trickster Mage[/card]
1x [card]Troll Ascetic[/card]
1x [card]Windrider Eel[/card]

Thanks for reading, thanks for sharing,

Christopher Cooper

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