Patriot Games Sheffield 2012 PTQ Gatecrash Tournament Report by Matteo Orsini Jones

Patriot Games Sheffield 2012 PTQ Gatecrash Tournament Report by Matteo Orsini Jones

Patriot Games Sheffield 2012 PTQ Gatecrash Tournament Report by Matteo Orsini Jones


I’ve sort of gone off PTQs in recent years for a variety of reasons. The one I tell most people, because it’s easiest, is that I moved to the desolate wastelands just north of the middle of nowhere in September last year. Because of this I went from the privileged position of having 5 PTQs within a 2 hour drive (from Coventry) to being lucky to find a single PTQ within 3 hours per season.

Another is that, to be honest, I don’t really know people anymore. If you’re going to spend upwards of 12 hours in a room with the same people, you really want there to be at least a few you get along with. The same goes for Pro Tours – possibly my worst PT experience is from arguably the most exciting location. There were people that just didn’t get along, which meant there was bickering and a constant uncomfortable atmosphere that brought the whole group down and meant nothing ever got done. Even if you win the PTQ, what do you gain? A week of being miserable and a massive hole in your bank account.

But, for some reason, when Return to Ravnica came round, I really wanted to get back on the Pro Tour. The locations this year were probably the biggest appeal; I’ve heard nothing but positive things about Montreal, and San Diego is probably my 2nd favourite PT experience (of 10). It might have also had something to do with the idea of the whole… well… *Return* to Ravnica. I always considered myself to be the actual nuts at Ravnica (even if I do say so myself), but when it came out I was just a wee boy who was, frankly, worse than he thought and a bit too rubbish to ever win anything meaningful. Now was my chance to return to the scene stronger, better, more mature. A changed man, ready to show the world who he really is and who he can really be.

…or something like that.

Really, I think I actually just wanted to go to Montreal.

So I decided to go to at least 2 or 3 PTQs this season. I looked at the dates and figured I could justify Sheffield and Manchester and, if I was really feeling the fire, maybe one slightly further afield. But then we come back round to that original problem – did I really want to drive on my own for 3 hours and blow a whole load of money on what could, as is always the risk, turn into another disappointing 0-2 drop? Rob Wagner (fellow mtgUK writer, the ginger one) and I had briefly mentioned, mostly as a joke, that after he moved to Manchester we could part-liftshare for PTQs in the south, though I never considered this was an actual viable option or that I’d ever want to PTQ in the south (note, south of Manchester to me is now “the south“). Mostly as a way of seeing if anyone I knew was going, I noticed Rob was online and decided to strike up a chat.

Matteo Orsini Jones
Going to Sheffield?
Rob Wagner
Want to, no lift and I don’t trust it to finish before the last train.
Matteo Orsini Jones
Rob Wagner
Want to take a detour through Manchester to reduce the cost?
Matteo Orsini Jones
Is Manchester in any way on my way?
Rob Wagner
Looks like it on google maps to me.
Matteo Orsini Jones
Ye alright want me to pick you up?
Rob Wagner
Yes please
Matteo Orsini Jones

Well, that’s that sorted then. Around rolls tournament day, and just before leaving I remember my tradition of calling the PTQs I win. Out comes the smartphone, and out goes the characteristically confident tweet.

Up at 5am to get my game on… It’s been a while. Cya in Montreal!

The 2 hour drive to Manchester was not entirely unpleasant thanks to Kanye and his friends keeping me entertained with the bass on max, and the pickup of Rob and subsequent drive to Sheffield went as plan, with the only hitch being finding somewhere to ditch the car at the end. The venue was great (possibly the best I’ve been to), but you can’t have everything and its central location meant parking was expensive and difficult to find. £14 for 24 hours and 30 seconds from the venue was more than you’d like to pay but not entirely extortionate, considering the car was offered a complimentary massage and mint-flavoured chocolate during its stay. It seemed fairly satisfied when we got back at the end of the day.

We picked up our stuff and headed to the venue, and started to see growing numbers of rucksack-wielding, poorly groomed, black t-shirt wearing gentleman that often indicate the proximity of a card tournament. We found our way down to the ground floor, and got to registering for the tournament and seeking out people we knew.

Total number of people failing to recognise me so far: 3

I should probably explain that last bit. On the way to the venue, a few people said hi to Rob and completely ignored me. We then got the venue and James, a guy who used to play in Coventry (where I grew up) and who I met up with at a Japanese GP gave me a rather confused and awkward look when I said hi to him. We joked that I am now just a washed-up has been (which is true, to be fair, if you can even claim I ever was a been), and that to the room I was just another random opponent people want to get paired against. The main reason for lack of recognition is, however, the fact that I’ve lost a lot of weight (8.5 stone if you’re counting). Having gone from the most recognisable face (and body – 6 ft 5 and 22 stone is hard to miss) to just “one of the crowd” feels strange but, equally, very satisfying.

Marco (my brother) was also there, and we sat down with the Scots and made fun of Brad Barclay’s accent and cuddly round face until seatings were posted. Player meeting went by as expected, with the usual old “wait, this isn’t Standard?!” and “can I keep my rares?!” jokes from the more comically endowed members of the crowd. Pools were opened, cards were sorted, lists were written down, and ambivalent faces were exchanged upon being asked how deckbuilding went.

The Sealed Deck

My deck was the rather cliché’d “good but not great; probably good enough for top 8 but by no means what I’d hope for”. There was a lot of umming and ahhing in deckbuilding, but I eventually decided to just build around my manafix. The only thing I wasn’t sure on was the red splash (Auger Spree, Explosive Impact) or the blue splash (Cyclonic Rift). Rift is definitely more powerful and less of a colour commitment (1 card vs 2), but sometimes you just need to be able to kill a creature outright. I actually still don’t know what’s correct, but erring on the side of being red (I did top 8 after all).

Anyway, here’s the list:

1 Call of the Conclave
1 Gatecreeper Vine
1 Concordia Pegasus
1 Loxodon Smiter
1 Centaur Healer
1 Trestle Troll
1 Stonefare Crocodile
1 Security Blockade
1 Jarad, Golgari Lich Lord
1 Korozda Monitor
1 Phantom General
1 Golgari Decoy
1 Eyes in the Skies
1 Courser’s Accord
1 Horncaller’s Chant

1 Ultimate Price
1 Grisly Salvage
1 Augur Spree
1 Common Bond
1 Selesnya Keirune
1 Martial Law
1 Trostani’s Judgment
1 Explosive Impact

1 Overgrown Tomb
1 Golgari Guildgate
1 Selesnya Guildgate
1 Transguild Promenade
5 Forest
4 Plains
3 Swamp
1 Mountain

Marco took about 25 minutes longer than the allotted time for deckbuilding (as expected), but we eventually got to play round 1. They made an announcement to say that if your opponent forgot to mention their Stab Wound or Soul Tithe you didn’t have to pay the life or mana respectively. This seemed good for me as I had neither, and looking round the room it looked like it might come up a few times.

The Swiss

Round 1

My opponent won the roll and chose to play, then Stab Wounded my first play of Loxodon Smiter. Must be! He did, however, remember the trigger for the first 5 or so turns. Bummer.

At some point I had an upkeep effect though (I think Martial Law), and in resolving that he forgot about the Stab Wound. He then passed the turn rather excitedly with me at 6 life, so I casually Trostani’s Judgemented my Smiter in his end step and watched him visibly slump in his chair, before I untapped and killed him. Good to know you’ve got the Explosive Impact!

In game two I got off to a much faster start but he managed to eventually bring the board to a stall, though on much lower life than me. We played topdeck war for 3 or 4 turns, until I eventually drew my own Explosive Impact. Boom!

2-0, 1-0

Inter-round anecdote, tournament tip, motivational talk or other.

In the past I’ve always been a bit guilty of not paying much attention to what I’m eating at a tournament, so it would get to 10pm and I’d realise all I’d eaten in the past 12 hours was a packet of crisps and a Kitkat chunky (other chocolate bars are available). In this tournament I made sure to eat *something* between each round but not actually have a proper meal at any point. Whether it was a pack of crisps, a cereal bar, an apple or just a handful of baked oddities (other salted snackfoods are available), it ensured I had a constant supply of brain-energy without feeling groggy from a big meal. I felt pretty awake and aware throughout the day despite the 5am start, so maybe something worth keeping in mind for future tournaments.

Round 2

My opponent had quite an aggressive Boros deck in this round, but as is the norm for Boros decks in this format he just ran out of steam. He did stall on lands a bit if I remember correctly, but all he really did was make some Splatter Thugs and Eyes in the Skies while I sat behind a Trestle Troll and a growing sense of invulnerability.

He eventually went for an alpha strike with me at 17 and bigger (though fewer) creatures than his. I spent a while figuring out what tricks he could possibly have with WWRX up (he had Transguild Promenade) before eventually figuring the worst case (Chorus of Might) wouldn’t even be that bad. Turned out he had a Street Spasm, and after the dust settled he’d lost about half his team, while I’d lost a Jarad and 4 life. He seemed fairly happy with the outcome, so fair enough to him I guess. He lost a few turns later. Game 2 was much of the same.

2-0 2-0

Inter-round anecdote, tournament tip, motivational talk or other.

Aggro decks just don’t work in this sealed format (unless your cards are all absolutely insane and you have multiple Stab Wounds), so don’t be tempted by all those Gorehouse Chainwalkers staring up at you. Because of Detain, X/4s, Populate et al it’s really easy to stabilise against aggressive decks. Once you do stabilise, you’re making Broodmate Rhino while they’re still unleashing Grim Roustabouts, and the game isn’t particularly close or fun for either party.

Round 3

I was against GP champion and PT top 16 competitor Rich Parker this round, who told me he barely recognised me (we know each other quite well, to add a little context). He chose to play (or I chose to draw, I can’t remember), but missed his 3rd land drop while I ripped the white mana for a turn 2 Centaur like the true ex-pro that I am. He found the 3rd land and made Axebane Guardian, but my Annihilating Fire ruined his chances of a comeback while I continued to bashy bashy. He had to use a Mizzium Mortars on a single guy, which was good to see for the next game.

Game 2 saw another land stall from Rich, though he got to 4 mana this time (I think). I spent a lot of time debating whether or not to kill his Axebane Guardain (in hindsight I would have won a lot quicker if I did, but I didn’t know he wouldn’t draw a land each turn). This gave him the chance to stabilise a little with a Sluiceway Scorpion with Common Bond counters, but he made a “risky” (read: “bad”) attack that left him on too low life and dead to the double-removal I’d been holding all game.

2-0 3-0

Inter-round anecdote, tournament tip, motivational talk or other.

Brad Barclay has a really round face. Like an egg but furrier, more cuddly and more Scottish. [Editor: Like a… “Scotch Egg“?…]

Total number of people failing to recognise me so far: 7

Round 4

I was paired against Liddle Biddle (Aaron) this round, who’d just finished dismantling my brother with his superior playskill and pro cards like Cancel. He stalled a little in the first game (am I lucky or should people play more lands?) and my creatures were a little bigger than his, which meant I was beating down with 3/3s while he was beating down with 2/1s.

He eventually stabilised, except I was pecking away with a Stormfront Pegasus with him at 5 life. Then 4 life. Then 3 life. Then 2 life. He was still on 5 lands at this point, and I had Explosive Impact in hand the whole game but wasn’t playing it for the Cancel he was obviously representing (I was drawing blanks otherwise).

I figured he’d play the Archon in his hand at some point (it was also fairly obvious he had that), but he eventually just went with a Sunspire Griffin so not to die to lil Peggy, so I flashed the Impact and that was that. I can’t remember much about game 2, so I probably crushed him in usual fashion :P

2-0 4-0

Inter-round anecdote, tournament tip, motivational talk or other.

Clementines are the best type of small orange. Satsumas, mandarins, tangerines etc. just aren’t as good, and it really is that simple.

Round 5

I was against Jonathan Ross this round, who I didn’t even realise played Magic. The games weren’t very fun, his deck was much better than mine, I had poor draws and I was dead in under 10 minutes. Fair enough really, I was running above expectation up until now.

0-2 4-1

Inter-round anecdote, tournament tip, motivational talk or other.

Winning PTQs really is a grind. If you seriously want to make it onto the PT you have to put in the time, effort and, unfortunately, money. I’ve won 6 PTQs now, but don’t think they just come easy – for every win there are a handful of 0-2 drops, lost finals and heartbreaking “win-and-in” manascrews. The PTQ I won for Kyoto (a Pro Tour which I top 8’d thank-you-very-much) was 15 minutes from my house and I was pretty much in control of the entire tournament. At no point did I even consider the fact that I wouldn’t win, and I think most people in the room felt the same way.

2 weeks prior to that, I’d taken an 8-hour, 4-train, £65 train journey to Bradford while ill with fresher’s flu to go 1-2 drop. Last year I drove 4 hours on my own to the Dundee PTQ to go 0-2 drop and vowed to be out of the PTQ game for good.

Just remember, winning one of them makes it all worth it. It might take 1, 5, 10 or 100, but if you seriously want to make it onto the PT, it’s worth it.

Round 6

My opponent’s deck this round was an interesting one, in that it just seemed to be a bunch of creatures and pump spells, and literally nothing else.

In game 1 he got a Righteous Authority on a Fencing Ace and attacked for 8, but I had the Augur Spree next turn and the board gummed up a bit. He had a Wild Beastmaster and a bunch of random crappy 2/4s and 2/5s while I had a few 3/3s holding off his team. I was keeping mana up for removal for a few turns in case his Beastmaster turned big, but eventually decided to play Broodmate Rhino so that I could start actually attacking rather than waiting for him to draw some kind of bomb (which he probably had, being at 4-1 with what seemed an average deck).

He annoyingly drew the Common Bond, which forced me to think for a good 5 minutes about how to block so as not to lose my team and/or die. I found a way of doing this in a way that killed Beasmaster, and a few turns later won with my populating rhinos and the removal spell I never had to use on Beastmaster.

In game two I boarded in Druid’s Deliverance in the hope he’d alpha me with Beastmaster at some point, and boy did it work.

He pumped his Wild Beastmaster with Chorus of Might for about 7 and excitedly sent in the team, so I casually dropped the Deliverance off my untapped Plains and Forest (made sure not to leave up Transguild Promenade so he didn’t play around Ultimate Pricethanks PV!). This let me untap and attack him for loads, and he was dead the turn after that.

2-0 5-1

Inter-round anecdote, tournament tip, motivational talk or other

Once, at a PT, I was drafting against some Japanese people (who are, far and out, the best people to draft against), one of whom was Shouta Yasooka. I was playing against one of his team-mates and we were in a very complicated combat with approximate 10 creatures on both sides. After much deliberation my opponent made his blocks and died to my pump spell.

Shouta was clearly not happy with this outcome and rebuilt the entire gamestate, from face-down cards, in front of him (including my side of the board). He then proceeded to move around the face-down cards for a few minutes, clearly keeping track of what was what in his mind, before eventually nodding and accepting that his teammate had made the correct blocks given the information he had. My mind can’t even begin to process just how powerful Shouta’s analytical brain is.

Round 7

My opponent’s deck in this round was completely insane. If you listed the top 20 draft picks in black and/or red, you’d have most of his deck. The first game he just completely crushed me, and then in the second game something a little awkward happened…

I had a Knight off Security Blockade and he attacked with an unleashed Dead Reveler. I played Eyes in the Skies and made 2 tokens, announcing “I have 2 knights and a bird” (wasn’t actually using knight and bird tokens), then put the 2 knights in front of the Reveler.

We agreed to let damage resolve and I wrote the 2 off his other guy on my life pad and pointed out his Reveler died, so he protested and said he thought it was 2 birds because I’d apparently used one of the tokens that was previously a bird (the tokens were all random Dragonball characters) – he then showed me the Ultimate Price which he would have used, and which quite probably would have lost me the game.

I pointed out (truthfully) that I quite clearly announced “I have 2 knights” while holding up those two tokens before immediately putting them in front of the 3/4. He slumped a bit and accepted it, but if he’d called a judge I’m not sure which way it would have been ruled (I think mine, but only like 70% sure). I did feel a bit bad because it was his first PTQ and I think the fact somebody had told him I was “really good” just before the round (and the fact I was acting very confident) made him feel like he couldn’t really argue.

I eventually got the win out of that game though, so I don’t feel *too* bad. Sorry!

In game 3 he mulled to 5 on the play, and that was all she wrote.

2-1 6-1

Inter-round anecdote, tournament tip, motivational talk or other

This is my last one of these and I’m running out of inspiration, so I’ll just brag a bit. I think that, when on form, I’m probably the best limited player the UK’s ever had. I’m not sure if that says more about me or the lack of talent in the UK, but it’s a pretty nice title to hold. I’ve never opened a really good sealed pool in my life, but I’m pretty sure that if I ever did I’d win every GP.

Round 8

There were 10 people on X-1 or more at this point, and I was 4th or 5th in standings. I figured if everyone ID’d I’d be 7th or 8th on tiebreaks unless there was a big swing in percentages, so I’d take that over the chances of actually winning a match (probably about 75% vs random person…).

Turned out the 4 below us weren’t confident in breakers and all played it out, so there was a straight cut anyway and I made it in as 8th seed.

During my ID break I went to the Co-op to buy Marco fruit pastilles and sushi and something healthy for myself, as I realised I’d only eaten salty and fried things all day. I then watched the gang play MoJho with specky’s cube while considering how I’d announce my PTQ victory on Twitter and/or Facebook. I eventually decided I’d go with “Montreal ciaoooooo” or “Easy game”, choosing the one that felt most appropriate at the time.

The Top 8 Draft

Once the hordes had been fed their booster prizes and kept satiated for the evening, we eventually got to drafting. I opened my pack and saw big poppa Rakdos staring up at me, and didn’t really look back from there. I couldn’t really work out what other people were doing around me, other than the fact that Duncan Tang on my left was blue and then maybe red, and Jonathan Ross seemed to just be taking all the colours but none of the good cards.

A 5th pick Annihilating Fire in the first pack assured me that red at least would be open in the 3rd pack, and after a fairly to-plan 2nd pack I got the hookup in pack 3 with Augur Spree, Hellhole Flailer, a 2nd Rix Maadi Guildmage and several other solid cards.

Although I hate aggro in general in this format (see: comment relating to sealed – I think it applies to draft too), my deck seemed solid and I still wasn’t really thinking about anything other than winning. I went to buy some dinosaur sleeves, just so I’d look the part, and had my now-ritual toilet break followed by snack.

Here’s the deck:

1 Rakdos Cackler
2 Thrill-Kill Assassin
2 Rix Maadi Guildmage
1 Grim Roustabout
1 Splatter Thug
1 Cryptborn Horror
1 Lobber Crew
1 Viashino Racketeer
1 Sewer Shambler
1 Hellhole Flailer
1 Slum Reaper
1 Rakdos, Lord of Riots
1 Rakdos Ragemutt
1 Golgari Longlegs
1 Zanikev Locust

1 Civic Saber
2 Deviant Glee
2 Annihilating Fire
1 Augur Spree

9 Mountain
8 Swamp


As I sat down for the quarterfinals my opponent asked me “so you’re one of the famous brothers right?”

Total number of people failing to recognise me so far: 24
Total number of people recognising me so far: 1

To be fair, he probably just saw my name on the top 8 bracket.

In game 1 mulliganed to 6 on the play but then just casually flopped my balls on the table with unleashed guy into unleashed guy into Cryptborn Horror for 4. My opponent had the Supreme Verdict OBVIOUS-FREAKING-LY. The game stalled out a bit as his variety of Azorious Arresters and Soulsworn Spirits kept my growing ranks at bay for a while, but he was flooding a little and I was able to use my removal on his few actual threats (Isperia Skywatch). A Trostani’s Judgment dealt with my Rakdos after I was finally able to play it (he didn’t take damage until about turn 12), but the rest of my guys were eventually too much for him to handle.

From what I’d seen, his deck seemed pretty solid, and especially against mine – a Wrath paired with oodles of ways of stalling out an aggressive start. I also saw an Arrest, a Detention Sphere and a Trostani’s Judgment, which made me want to take out my double Deviant Glee for some more “controlly” cards in Electrickery and Skull Rend.

Sadly the controlly cards didn’t achieve much in the second game, as he once again hit the Supreme Verdict but this time followed it up with significantly more gas than in game 1. I also saw the 2nd Arrest this game, which meant about 90% of his cards were ways of locking down my creatures (and good ways at that).

I boarded out my Civic Sabre and Cryptborn Horror for the second Skull Rend and a Mind Rot, figuring the only way I was winning this was if he somehow stalled on mana while I systematically picked apart his hand. This should then give me the chance to start loading the board with solid creatures that he can no longer deal with solely off of his abundance of 1-for-1s.

He got to 5 mana, all of it green and white, and my first Skull Rend hit Supreme Verdict and Courser’s Accord. He then drew the Island, and my Mind Rot took out his last 2 cards of Detention Sphere and something else good that I can’t remember. Must be.


I was against GP champion Martin Dingleberry for this round, and my brother’s scouting had let me know that his deck was a little clunky, with access to a lot of colours and a lot of removal but no real cohesion or strategy. Theoretically, my deck should be good against this.

Game 1 was very much a race, as we both chose to unleash all of our creatures. Thankfully, mine were getting the job done quicker, and Hellhole Flailer and Rix Maadi Guildmage started making things awkward for him and forced him to start holding back on defence. Ogre Jailbreakers would have provided something of a roadblock, but my Flailer, Guildmage, Thrill-Kill Assassin and Civic Sabre meant they were more of a nuisance than anything else. Once the tables had turned, victory was fairly easy.

Game two was similar, with both players thinking they could race the other. I had double Annihilating Fire though, while he had little in the way of removal other than a Launch Party which he was forced to play in my main phase thanks to the boarded Skull Rend. He played the Skull Rend a little poorly – he didn’t realise it was random discard, so after I’d seen the cards he discarded I think he just sort of mentally gave up on them and pitched them anyway after casting Launch Party. One was the +2/+2 pump and untap spell, which meant I couldn’t attack that turn if he played it instead of just discarding, but I *think* it would have ended up not making a difference anyway.


I was against Neil Rigby this round [editor: it wasn’t Neil Rigby], who I didn’t recognise at first because he’s gone a bit in the opposite direction to me. I was under the impression that my finals opponent was a random but this threw a spanner in the works slightly. Still, I’d got the chance to watch the end of his semifinal and his deck seemed to be similar to mine but a whole lot slower. He had Tenement Crashers and Carnival Hellsteeds coming out of his ears but, by the looks of it, not much early game or removal. Again, this should theoretically favour me as I can just crash out of the gates and make his late-game power irrelevant.

In game 1 he agonised over his keep before eventually accepting it rather reluctantly. My hand was a risky one – 3 Mountains, Lobber Crew and black cards – but I figured if his hand was such a risk I’d probably have time to find the swamp. And Lobber Crew on turn 3 is never the worst thing anyway.

His 2nd and 3rd turns saw him play Grim Roustabout and Deviant Glee, which spelt trouble for big lobs, but I did have Augur Spree in hand once the swamp came. It didn’t come though. I drew Viashino Racketeer on turn 3 and played that, cycling a Mountain, but just drew into the 5th Mountain. By turn 5 I was still entirely Swampless, and he now had 2 Perilous Shadow along with his Glee’d up Roustabout and 6 swamps – he was missing a 2nd colour too, but his board presence of a regenerating 4/3 and two potential 6/8s was a little more impressive than my 2/1 (I had a non-Lobber play on turn 4, but I can’t remember what).

I went to scoop up my cards, but figured I might as well play it out considering it was the finals, and in doing so passed the turn without even playing my Lobber Crew… but whatever, I was dead anyway.

Except I wasn’t.

For some reason both his Perilous Shadows seemed to come with an invisible Arrest attached to them. They just… weren’t… doing anything. After chumping the Roustabout with my Racketeer (which prompted him to snap-regenerate the 4/3 and just not pump his attacking shadow), I managed to draw the Swamp finally and off the Roustabout on the next attack, which again saw a no-show from any form of Perilous Shadow. He found a Sewer Shambler, which unlike its shadowy friends decided to start putting a clock on me, but now I had the Swamp my hand was starting to come to play. A few turns later and with some expertly calculated Lobber Crew activations on my part, and he was dead to exactsies.

I literally almost scooped that game.

Game 2, sadly, didn’t go my way. I had a bit of an awkward draw again, but this time he actually had the spells to punish me. Rakdos Ragemutt bit me and must have passed on the rage, because in game 3 I was hungry for it.

On the play, the first four cards I drew were Mountain, Swamp, Rakdos Cackler and Rix-Maadi Guildmage, and at that point I’d already started planning my Canadian itinerary. He had a fairly fast keep too, but when the Guildmage hit play on turn two you could hear him gulp from the other end of the room. His Shred-Freak just presented something for my Guildmage to toy with, and when his 3rd-turn play was Rakdos Keirune I was already on the phone to the travel agents.

On turn 5, we were shaking hands.


Still got it!



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