Deck Builders Toolkit 2012 (2013 M13 Cards) – Product Review by Mark Pinder

Deck Builders Toolkit 2012 (2013 M13 Cards) – Product Review by Mark Pinder

A review of the latest deck builders tool kit M13 2013.

Deck Builders Toolkit 2012 (M13 2013) Review

This is third year Wizards of the Coast has brought us the Deck Builder’s Toolkit 2012 (M13 2013), the box has around 200 cards within it from the commons and uncommon from the past year but also a booster pack from the core set and each of the expansions. Inside the box is a deck builders reference sheet and the box itself is a Nicol Bolas Artwork box that can be used as card or deck storage.

The boosters have proven to be interesting over the last two years as they’ve always provided some interesting contents including the legendary opening of Jace, the Mind Sculptor by Evan Erwin live on camera for Star City Games. I’ve opened one of these boxes each year for the challenge of seeing what I can build and the fact I am an avid collector of all things Magic so actually collect the boxes. My friends dread the day I get my hands on a Foreign Toolkit.

Innistrad Booster

Armored Skaab
Claustrophobia
Stitcher’s Apprentice
Moment of Heroism
Gruesome Deformity
Maw of the Mire
Walking Corpse
Vampiric Fury
Blazing Torch
Cellar Door
Demonmail Huberk
Rally the Peasants
Olivia Voldaren
Delver of Secrets

Wow,a Mythic in the booster with Olivia Voldaren and Delver of Secrets too.

Dark Ascension Booster

Sightless Ghoul
Tragic Slip
Headless Skaab
Fling
Forge Devil
Crushing Vines
Ulvenwald Bear
Executioner’s Hood
Heavy Mattock
Burning Oil
Heckling Fiends
Tower Geist
Predator Ooze
Loyal Cathar

Predator Ooze is a good Rare although colour intensive, we have a Tragic Slip and a Crushing Vines too.

Avacyn Restored Booster

Diregraf Escort
Lair Delve
Nettle Swine
Geist Snatch
Wing Crafter
Death Wind
Demolish
Leap of Faith
Vanguards Shield
Mass Appeal
Aggravate
Tormentor’s Trident
Otherworld Atlas
Peel from Reality

Well the booster dispelled my theory that you only get playable Rares but we did have a foil Peel from Reality which is nice. Death Wind could make a useful removal card.

M13 Booster

Captains Call
Encrust
Kraken Hatchling
Vedalken Entrancer
Dark Favour
Ravenous Rats
Fire Elemental
Wild Guess
Evolving Wilds
Veilborn Ghoul
Torch Fiend
Oblivion Ring
Clone
Cathedral of War

A Clone is not Phantasmal Image but is still playable and a foil Cathedral of War is not bad. However, we have an Oblivion Ring and a second Torch Fiend.

This brings us to the bulk cards of the set, we have twenty of each basic land to start with.

2 Attended Knight
1 Aven Squire
1 Captains Call
1 Cathedral Sanctifier
1 Chapel Geist
1 Cloud Shift
1 Elguad Inquisitor
1 Feeling of Dread
1 Gather the Townsfolk
2 Glorius Charge
1 Ghostly Possession
1 Griffin Protector
2 Guardians of Akrasa
1 Nibilis of the Mist
2 Pacifism
1 Safe Passage
1 Seraph of Dawn
1 Urgent Exorcism
1 Voice of the Provinces
2 Voiceless Spirit
1 Angelic Benediction
1 Crusader of Odric
1 Gallow’s Warden
1 Goldnight Redeemer
1 Intangible Virtue
1 Knight of Glory
1 Lingering Souls
1 Midnight Haunting
1 Oblivion Ring
1 Archaeomancer
1 Curse of the Bloody Tome
1 Deranged Assistant
1 Divination
1 Encrust
1 Essence Scatter
1 Geist Snatch
1 Gryff Vanguard
1 Mist Raven
1 Negate
1 Scroll Thief
1 Spectral Prison
1 Stormbound Geist
1 Thought Scour
2 Welkin Tern
1 Battleground Geist
1 Nibilis of the Breath
1 Talrand’s Invocation
1 Bloodhunter Bat
1 Dead Weight
1 Driver of the Dead
1 Duress
1 Duty-Bound Dead
1 Ghoulcaller’s Chant
1 Liliana’s Shade
1 Markov Patrician
2 Murder
1 Ravenous Rats
1 Servant of Nefarox
1 Sign in Blood
1 Tormented Soul
1 Vampire Interloper
1 Victim of Night
2 Vile Rebirth
1 Abattoir Ghoul
1 Duskmantle Prowler
1 Knight of Infamy
1 Moan of the Unhallowed
1 Vampire Nighthawk
1 Bladetusk Boar
1 Brimstone Volley
1 Demolish
1 Forge Devil
1 Fire Elemental
1 Heirs of Stromkirk
1 Krenko’s Command
2 Pillar of Flame
1 Pitchburn Devils
1 Rummaging Goblin
1 Searing Spear
1 Torch Fiend
1 Traitourous Blood
1 Falkenrath Exterminator
1 Gang of Devils
2 Arbor Elf
1 Ambush Viper
1 Avacyn’s Pilgrim
1 Bond Beetle
3 Borderland Ranger
2 Elvish Visionary
1 Farseek
1 Geist Trappers
1 Natural End
1 Pathbreaker Wurm
1 Prey Upon
1 Rangers Path
1 Timberland Guide
1 Titanic Growth
1 Wildwood Geist
1 Yeva’s Forcemage
1 Acidic Slime
1 Briarpack Alpha
1 Hollowhenge Scavenger
1 Mwonvuli Beast Tracker
2 Roaring Primadox
1 Drogskol Captain
1 Cobbled Wings
1 Ghoulcaller’s Bell
4 Evolving Wilds

 

Unboxing the Deck Builders Toolkit M13 2013 Video

Testing the Toolkit

So how can we evaluate the Toolkit, well you build decks naturally!

To help me I had some assistance from Cecile my girlfriend, she has only been playing since the end of last year and really only tweaked her constructed deck.

Cecile selected this list.

2 Attended Knight
1 Aven Squire
1 Captains Call
1 Cathedral Sanctifier
1 Chapel Gesit
1 Elguad Inquisitor
1 Feeling of Dread
1 Gather the Townsfolk
1 Griffin Protector
1 Nibilis of the Mist
2 Pacifism
2 Voiceless Spirit
1 Gallow’s Warden
1 Goldnight Redeemer
1 Intangible Virtue
1 Knight of Glory
1 Lingering Souls
1 Midnight Haunting
2 Oblivion Ring[/card]
1 Loyal Cathar
1 Battleground Geist
1 Delver of Secrets
1 Gryff Vanguard
1 Headless Skaab
1 Mass Appeal
1 Nibilis of the Breath
1 Stormbound Geist
2 Welkin Tern
1 Wingcrafter
1 Drogskol Captain

8 Island
10 Plains
1 Cathedral of War
4 Evolving Wilds

And I built from the remaining cards.

1 Acidic Slime
1 Ambush Viper
2 Arbor Elf
1 Avacyn’s Pilgrim
3 Borderland Ranger
1 Briarpack Alpha
1 Crushing Vines
2 Elvish Visionary
1 Farseek
1 Geist Trappers
1 Hollowhenge Scavenger
1 Mwonvuli Beast Tracker
1 Natural End
1 Pathbreaker Wurm
1 Predator Ooze
2 Roaring Primadox
1 Titanic Growth
1 Wildwood Geist
1 Yeva’s Forcemage
1 Dead Weight
1 Death Wind
1 Duskmantle Prowler
1 Knight of Infamy
2 Murder
2 Ravenous Rats
1 Sign in Blood
1 Tragic Slip
1 Vampire Interloper
1 Vampire Nighthawk
1 Victim of Night

1 Evolving Wilds
13 Forest
10 Swamp

 

So how did we do?

Game One, good card advantage from Elvish Visionary and Ravenous rats puts me in a good place to beat down before Cecile could react.

Game Two felt like I was in a constructed match with spirit tokens and Drogskol Captain.

Game Three was a lot closer as I started well ramping into Borderland Ranger and had Roaring Priamdox with Elvish Visionary combo (two cards per turn) but only one tragic slip for removal used to get rid of Drogskol Captain during combat. Cecile dropped more flyers and it was game over.

Cecile’s thoughts were to build a “Spirit” based deck and also had the Intangible virtue as she had five token generators. Cecile could have pushed this strategy to add Talrand’s Invocation,  Tower Geist, Nibilis of the Breath, Clone and one swamp to be tutored for. We took out Delver of Secrets, Headless Skaab, Mass Appeal and Wingrcrafter. This still leaves Mist Ravem, Scroll Thief, Divination and Crusader of Odric on the sidelines.

I was also pleased to see Cecile using Evolving Wilds as only recently at the Pre Release Cecile hadn’t enjoyed playing with the card but has learnt it’s benefits and utilising.

My strategy was to ramp into a win con and kill anything that moved. Didn’t work like planned though, if this had been a Sealed Event I would be looking to rework my deck.

So at this point we decided that we’d had another set of games, this time Cecile with a fully tweaked out deck and I was going to rebuild Jund as with the mana fixing three colours was not impossible. Out go Mwonvuli Beast Tracker, Duskmantle Prowler, Titanic Growth, 2 Roaring Primadox , Wildwood Geist and Predator Ooze. Adding in Olivia Voldaren, Bloodhunter bat, 2 Pillar of Flame, Burning Oil, Searing Spear and Brimstone Volley.

Seconds Out Round Two!

Game One, not much changes my deck draws no removal and loses to flying beats.

Game Two, my decks draws lots of removal and Borderland Rangers, beat down with Rangers for the win.

Game Three, I accelerate into Olivia Voldaren but she gets Oblivion Ringed, however, I have enugh removal to win without her.

Rematch!

Cecile doesn’t want it to rest there as she still believes her deck is better.

Game One, Pathbreaker Wurm pairs with Vampire Nighthawk for a short game.

Game Two, Goldnight Redeemer hits the battlefield and Cecile’s life total rockets to go ahead in the race and never look back.

Game Three, a very close affair of nip and tuck, it’s the evading flyers that do it, and apparent vigilant 3/3 drakes are awesome. Hmmm, UB tokens for Standard anyone ?

The decks we were actually nice to play, Cecile’s had lots of threats whilst mine ramped really well, drew really well but was just lacking consistent finishers. I don’t think either deck will make an appearance at FNM soon but they were entertaining to play when pitched against decks of a similar level.

 

Final Thoughts

In conclusion, the Deck Builders Toolkit 2012 (M13) is a nice accessory to the game, you get some useful cards to support your collection and can be used to test your skills for limited deck building. As the cards are on the whole solid playable cards they can also be used to turbo charge a theme deck.  However, if you are planning to get into FNM I’d go for an Event Deck first.

All things being said though I do feel the box offers excellent value for money for newer players and even old hands can get a lot of benefits. For those on a limited budget the boxes do offer playable cards at a very reasonable price.

Thanks for reading, thanks for sharing.

Mark

 

Deck Builders Toolkit 2012 (2013 M13 Cards) – Product Review by Mark Pinder
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Please let us know what you think below...

  1. Hello,

    Are the bulk cards contained within this pack fixed on all boxes or do they vary?

    Thanks!

  2. also liked the

    Final Thoughts
    In conclusion, the Deck Builders Toolkit 2012 (M13)

    nice article

    regards – builders in plaistow

  3. hi thanks good info especially

    Deck Builders Toolkit 2012 (M13 2013) Review

    the results were interesting

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