Bant in Modern – Shared Discovery with Rob Wagner

shared discovery   rob wagner banner proper


Hi all, so the GP has been and gone and some changes have come to Modern format. In particular the decks which placed 1st and 3rd are of interest. The power of [card]Life from the Loam[/card] was unleashed with [card]Seismic Assault[/card], [card]Raven’s Crime[/card], and *ahem* [card]Flame Jab[/card].

Truth is, the deck really gets going when it draws a Life from the Loam, but when it doesn’t it has to content itself with [card]Dark Confidant[/card], [card]Tarmogoyf[/card], [card]Countryside Crusher[/card] and [card]Liliana of the Veil[/card]. It seems like the best way to fight this deck is to play creatures that aren’t vulnerable to repeated Shocks, and to not care too much about losing your hand quite quickly. A reasonable invulnerability to Edict effects also will aid you in your quest.

When you’re not playing Green, Red, and Black, you have Blue and White left over – the best two colours in Magic! Gerry T and LSV paired these together to form a Tron deck which wins using the [card]Gifts Ungiven[/card] for [card]Unburial Rites[/card] and [card]Iona, Shield of Emeria[/card] combo or slamming them with an [card]Emrakul, the Aeons Torn[/card].┬áIf you’re not acting very proactively against this deck then it will stall out the game and do something you just can’t deal with.

So then, what are we trying to do?

Be proactive and make threats which can’t simply be shocked away, while preferably emptying our hand if we want to. Behold my solution:

  • 4 [card]Noble Hierarch[/card]
  • 1 [card]Birds of Paradise[/card]
  • 4 [card]Tarmogoyf[/card]
  • 3 [card]Thalia, Guardian of Thraben[/card]
  • 3 [card]Snapcaster Mage[/card]
  • 3 [card]Qasali Pridemage[/card]
  • 4 [card]Geist of St Traft[/card]
  • 3 [card]Vendilion Clique[/card]
  • 2 [card]Elspeth, Knight Errant[/card]
  • 4 [card]Path to Exile[/card]
  • 3 [card]Spell Pierce[/card]
  • 3 [card]Remand[/card]
  • 4 [card]Misty Rainforest[/card]
  • 1 [card]Verdant Catacombs[/card]
  • 2 [card]Forest[/card]
  • 2 [card]Island[/card]
  • 1 [card]Plains[/card]
  • 3 [card]Breeding Pool[/card]
  • 2 [card]Temple Garden[/card]
  • 3 [card]Hallowed Fountain[/card]
  • 2 [card]Moorland Haunt[/card]
  • 2 [card]Celestial Colonnade[/card]
  • 1 [card]Stirring Wildwood[/card]
  • 2 [card]Vedalken Shackles[/card]
  • 4 [card]Kitchen Finks[/card]
  • 2 [card]Relic of Progenitus[/card]
  • 2 [card]Disenchant[/card]
  • 2 [card]Dispel[/card]
  • 2 [card]Gut Shot[/card]
  • 1 [card]Hurkyl’s Recall[/card]
This should have the power of both aggressive starts (turn 2 [card]Geist of St Traft[/card] anyone?) and disruptive interactions to combat the format as it has been laid down to us. You have the option of grinding games out with Elspeth and Shackles, or being super aggressive while fending off the opponent’s defensive measures.
While certainly not the most tuned list out there, this is the sort of approach you should be taking to consider how to take on a metagame. If you’re one of those people that plays the same deck every single tournament, try to take a step back and consider how you can be staying a step ahead instead of waiting for your turn in the sun.




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