Today is a special article, as I review the two new event decks from New Phyrexia that have just been released. One is ‘War of Attrition‘, which quite literally flew off the shelves due to the individual cards in the deck rather than the deck itself. The other one is ‘Rot from Within‘, and whilst it lacks the individual power of the cards in ‘War of Attrition‘, the deck itself actually has just as much potential.
Each box is well presented and designed, and can be used to store your deck after you’ve finished playing with it. It certainly has more use after you open it to get to the contents inside, so don’t throw it away!
Inside the box however, is where the Magic really is (geddit?), and each Event Deck comes with the following:
- A ready-to-play 60 card deck, sealed and in mint condition.
- A ready-to-use 15 card sideboard deck, sealed and in mint condition.
- A rules sheet, explaining the basic rules of Magic: the Gathering so you can get going straight away.
- A information sheet, with a deck list, guidelines as to how to play with the deck and advice as to how to play the deck.
The deck and sideboard are ready to use, so you can jump straight into your local FNM (Friday Night Magic), with all the cards in both decks currently Standard legal.
The rules sheet and info sheet is big, yet clear and concise and tells you all the basics to get you started. It’s even in simple English, and so is easy enough for anyone to understand. If you’re an absolute beginner, I suggest setting aside an hour to give yourself time to familiarise yourself with the rules of this brilliant game and what the deck you’ve purchased does. The sheet keeps it simple, but don’t worry if you don’t get it at first, as actually playing the game makes the rules so much easier to understand.
4 [card]Glistener Elf[/card]
4 [card]Overgrown Battlement[/card]
1 [card]Blight Mamba[/card]
2 [card]Ichorclaw Myr[/card]
3 [card]Rot Wolf[/card]
3 [card]Viridian Corrupter[/card]
These cards look good altogether, but separately there’s even more potential. [card]Glistener Elf[/card] is effectively a one mana 2/1. [card]Overgrown Battlement[/card] is an excellent mana-ramper, and a good defensive card at that, too, as a 0/4 Wall. [card]Viridian Corrupter[/card] is also really effective in this deck, not only as a 2/2 infected beatstick, but it also destroys any artifact when it enters the battlefield, which is huge given the current dependance in the current metagame on artifacts (especially Equipment). However there is a drawback in that it costs 1GG, so it can only really go in a deck where green is a main colour i.e. you cannot use green as a secondary colour just for this card. [card]Putrefax[/card] is a good game-finisher, because it has haste and trample. You can also increase it’s power and toughness with the various ‘pump’ spells available at your disposal.
4 [card]Mutagenic Growth[/card]
4 [card]Primal Bellow[/card]
1 [card]Green Sun’s Zenith[/card]
1 [card]Contagion Clasp[/card]
4 [card]Carrion Call[/card]
Looking at the non-creature spells, it becomes clear that the deck is meant to win in one fell swoop. You’ll swarm your opponent with creatures before pumping an unblocked one, and they won’t know what him them. The ‘pump’ spells, as they are known (due to their effects ‘pumping up’ your creatures’ power and toughness), are cheap and are instants, meaning you can play them at any time, surprising your opponents.
1 [card]Inkmoth Nexus[/card]
Suprise, suprise, the mana base is all green. There’s also an [card]Inkmoth Nexus[/card], which is a man-land with infect, so that even if you run out of creatures, this one can get you there. Best of all, it doesn’t die to sorcery-speed kill spells like [card]Day of Judgement[/card].
2 [card]Unnatural Predation[/card]
2 [card]Vines of Vastwood[/card]
1 [card]Melira, Sylvok Outcast[/card]
3 [card]Contagion Clasp[/card]
1 [card]Viridian Corrputer[/card]
3 [card]Trigon of Infestation[/card]
2 [card]Obstinate Baloth[/card]
[card]Unnatural Predation[/card] and [card]Vines of Vastwood[/card] are there for extra pumpage (is that even a real word?), but they’re brought in under different circumstances. Predation is brought in against creature heavy decks to try and force infact through, and Vines is brought in against removal-heavy decks to give your pumped-up creature some protection.
Melira is brought in for the mirror.
[card]Contagion Clasp[/card] and [card]Trigon of Infestation[/card] come in against the control decks, as they give you a long-game plan. The proliferation of the [card]Contagion Clasp[/card] in particular will come in handy when you’ve got your opponent near death.
[card]Viridian Corruptor[/card] comes in against artifact-heavy decks, [card]Pistus Strike[/card] comes in against decks with fliers, and [card]Obstinate Baloth[/card] is there for the aggressive matchup, it gains you life and is a great blocker.
If you want to improve on this deck, my advice would be to add black to the deck for a removal package. [card]Disfigure[/card], [card]Go for the Throat[/card], [card]Doom Blade[/card] and [card]Dismember[/card] would all be great additions to this deck. Other infect creatures you may want to consider include [card]Plague Myr[/card], [card]Plague Stinger[/card] (the flying aspect of this card makes it a particularly good addition, get 4 of these!), [card]Phyrexian Crusader[/card] and [card]Phyrexian Vatmother[/card].
This deck feels that the designers took two casual deck ideas (MonoGreen Elves and All In Infect) and mashed them together, and it feels like it’s not got that dedicated a game plan. However it will appeal to the casual player, and that is the idea of the event decks, to help beginners and casual players get into competitive play. It is a fun concept, I mean who doesn’t enjoy killing their opponents unexpectedly in one turn?
Deck #2 – War of Attrition.
4 [card]Elite Vanguard[/card]
2 [card]Kor Duelist[/card]
4 [card]Leonin Relic-Warder[/card]
4 [card]Leonin Skyhunter[/card]
2 [card]Stoneforge Mystic[/card]
1 [card]Puresteel Paladin[/card]
4 [card]Porcelain Legionnaire[/card]
1 [card]Kemba, Kha-Regent[/card]
1 [card]Mirran Crusader[/card]
The creature package is quite impressive, with aggressive one- and two-drops like [card]Elite Vanguard[/card] and [card]Leonin Skyhunter[/card]. [card]Mirran Crusader[/card] is the most aggressive creature of all here, though with double and protection from green and, more importantly, black, since most of the effective removal in the current format is black ([card]Doom Blade[/card], [card]Go for the Throat[/card] and [card]Dismember[/card]). But the best creature in this package is one of the best two-drops in not only Standard, but Legacy as well. [card]Stoneforge Mystic[/card]. And there’s TWO of them. An absolute bargain. They also fit in well within the theme and structure of the deck, with lots of equipment amongst the other spells.
1 [card]Darksteel Axe[/card]
4 [card]Journey to Nowhere[/card]
1 [card]Apostle’s Blessing[/card]
1 [card]Sword of Vengeance[/card]
The equipment package supporting the [card]Stoneforge Mystic[/card] is decent. [card]Bonehoard[/card] is a fine Equipment, especially in an aggro matchup when both sides have lost a lot of creatures.
The removal package is also decent, with a full playset of [card]Journey to Nowhere[/card] to remove your opponents threats from the game. The singleton [card]Puresteel Paladin[/card] of course means all these equipments cost NOTHING to equip, which really saves up on your mana, which is a precious resource in Magic.
2 [card]Dread Statuary[/card]
Once again, not a huge surprise that the mana-base is all white. The [card]Dread Statuary[/card] is also a man-land, and it is a decent finisher and fits the purpose of this deck.
3 [card]Celestial Pruge[/card]
4 [card]Revoke Existance[/card]
1 [card]Apostle’s Blessing[/card]
4 [card]Kor Firewalker[/card]
[card]Kor Dueslist[/card] is brought in if you need extra creatures to deal the damange to your opponent.
[card]Celestial Purge[/card] is brought in as excellent removal versus any red and/or black decks
[card]Revoke Existance[/card] gets rid of your opponent’s pesky enchantments and artifacts that are giving you trouble executing your game plan, such as [card]Tumble Magnet[/card].
[card]Apostle’s Blessing[/card] gives your most threatening creature protection from any removal your opponent may be packing.
[card]Kor Firewalker[/card] comes in against red decks, to slow them down considerably as any life you lose to their aggresive creatures and burn is slowly brought back, especially if you manage to get multiples of them out.
[card]Arrest[/card] is in the compliment Journey to Nowhere should you need extra removal to shut down their creatures, or to stop an opponent’s creature using an annoying ability that is hindering your path to victory.
Mana LeakAdd blue for card draw, like [card]Preordain[/card], and countermagic (so called because they counter, or negate, your opponent’s spells), such as [card]Mana Leak[/card] and [card]Spell Pierce[/card], and you’re one step closer to building one of the best decks in the format right now, CawBlade.
Alternatively, splash red for removal such as [card]Lightning Bolt[/card] and [card]Burst Lightning[/card], and creatures such as [card]Goblin Guide[/card] and [card]Plated Geopede[/card]. If you go down this route, get fetch lands such as [card]Terramorphic Expanse[/card] and [card]Evolving Wilds[/card], and other cards like [card]Steppe Lynx[/card] and [card]Adventuring Gear[/card]. Then you’ll have a truly aggressive deck that will truly put your opponent on the back foot.
A deck with great creature/equipment synergy with an awful lot of potential and gives you plenty of different options to improve the deck. The flexibility of the deck is also a slight criticism of mine, as it perhaps gives you too many options as to how to improve it, and is probably better suited to the slightly more experienced player as it is slightly tougher to play than Rot from Within due to the synergy being slightly more complex. Overall though a great building block for any budding and ambitious Magic players.
Two very well presented decks which should greatly appeal to casual Magic players who want to make the transition to the competitive environment.
As for which one is better? Well that depends.
Rot from Within is probably better value for money solely as a deck, and is simpler to play. Buy this deck if you want to win as quickly as possible so your opponents won’t know what hit them.
War of Attrition is the dearer of the two as it is much more popular due to the individual cards of the deck (especially that [card]Stoneforge Mystic[/card]!). Buy this deck if you want to put a bit more thought into your game plan as you build your army of creatures efficiently to take down your opponent.
Oh, and you can pick up the duo for less than £40. That’s just under £20 each, an absolute bargain! You can get these Event Decks and all other special boxed sets on Manaleaks Special Boxed Sets area.
I hope this article was as enjoyable as it is informative, so you know exactly what you are getting!
Thanks for reading and thanks for sharing,
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