This draft wasn’t the best I’ve done, but I can’t quite put my finger on where it fell apart. I stuck to my usual strategy of drafting to â€œstay openâ€ in the first pack by prioritizing the more powerful cards over forcing any particular colour and waited for the signals to decide on my secondary colour. Although I didn’t really see any particularly strong signals, the 5th pick Artillerize should be enough to say that the people at least 2 to my right aren’t picking red, and 3rd pick Volt Charge isn’t entirely meaningless (though it’s hard to gain anything from a third pick – there could have just been a Sword and a foil Batterskull for all we know).
Going by what came round in the third pack it seemed like all the colours but mine were open, but then again the reasonably late shatter again suggests that it wasn’t so much a case of being in the wrong colours as a case of simply getting unlucky with packs, which is fairly unavoidable. Admittedly I was only in black because of the first four picks and it dried up a little after the Exarch, but having 3 very good cards in a particular colour is more than reason enough to be in that colour regardless of how open it is (and there was that Geth’s Verdict a little later on too). Then again, although I was a little short on playables, there was certainly enough removal in the deck to be able to win a few rounds, and it’s by no means a â€œtrain wreckâ€. As long as we can avoid screw from the slightly awkward manabase and try not to draw the Dross Hopper, things should be okay.
The first two games here were fairly good games, with a lot of back-and-forth going on and a lot of tight play required (queue infinite comments about how I misplayed on 23 different occasions). Both decks played out how they were intended, and I just about got him in game 1 with the big burn spells.
Game 2 however, was a bit of a disappointment, as you might have guessed. I feel like he played the last few turns rather poorly, especially with the returning of his untapped creature with Glint Hawk just to be tricksy, but I ended up brainfarting and making a misclick that would never happen in real life (I guess I was just on autopilot of tapping mana and targeting guys). This tilted me slightly, as you can probably tell by my tone of voice in game three, which was added to by the fact that he was basically doing everything that I preached against in much of these videos and an article I wrote this morning – drafting an aggressive deck, having an awkward manabase and choosing to play first, then snapkeeping 7 and curving turn 2 Skyhunter Legionnaire into turn 5 Darkslick Drake into turn 6 Volition Reins with no fix or carddraw needed (whine moan whine). The thing that annoys me the most here is that after that draw (and the 5-land 13-spell draw in game 2 with no mana issues) he’s just going to keep drafting/playing this way because it worked out perfectly. Oh well, If I hadn’t made that horrible misclick in game 1 I just might have won (and definitely not tilted, at the very least), and so this review might have been a little less moany.
Still, I wouldn’t want you to leave with only 2 videos to enjoy, so I filmed a bonus round of Scars block for your viewing pleasure.
There’s not a whole lot to say here – the list is the one Jurkovic used to 9-1 Nagoya (see below) and I’ve been having quite a lot of fun playing it online. If you’d like to see more block vids (or possibly standard… I might be able to afford it now), then let me know in the comments section.
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Thanks for reading/watching,