1. Daxos the Returned
  2. Daxos the Returned

    Model CMD15-M-Gold
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Daxos the Returned from Commander 2015

Daxos the Returned


Legendary Creature - Zombie Soldier

Whenever you cast an enchantment spell, you get an experience counter.

1WB: Put a white and black Spirit enchantment creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of experience counters you have."


Commander 2015

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Date Added: Sunday 08 November, 2015 by Jason Monday
Daxos the Returned is my favorite "experience" general from Commander 2015. His previous iteration was good, but this one, I think, is better. He's cheap (lowest CMC of all the new experience generals) so he comes out fast, he creates an interesting creature type with his activated ability, and he represents a really great magic archetype, enchantress.
White is one of the two main pillars of the enchantress archetype, the other being green; "enchantress" came about from the old green enchantress creatures, argothian and verduran enchantresses. That doesn't mean that black has nothing to offer, though. Black bring some uber stronk things to the enchantress table.
My vision of how a black/white enchantress deck plays out is a heavy control variant, one that builds a large advantage incrementally, not blowing out games with giant beast monsters. Luckily for us there's some truly powerful tools for our little enchantress guy. Once people start catching on to your shenanigans, however, they are going to start lighting you up pretty good.
If I were me, I'd set up some kind of protection so the beatings...and there will be beatings...will be dulled or staved off.

-Greater Auramancy (protection for all your tokens, cheap mana cost, all value)
-Aurafication (discourages attackers)
-Aura of Silence
-Blind Obedience (buys time)
-Banishing light
-Faith's fetters
-Dictate of Erebos
-Flickering Ward (this will really pump up your tokens if you have free mana to bounce it)
ghostly prison (discourages attacks)
-Imperial mask/leyline of sanctity (these two stop a surprising amount of hate in EDH)
journey to nowhere
-Karmic Justice (this is going to make people think twice about blowing up your stuff)
leyline of the void (this is going to really piss off graveyard decks)
-Martyr's Bond (another way to discourage targeted hate)
-Martyr's Cause (can prevent niche scenarios like a hexproof/shrouded general or just an immense alpha strike)
-Nevermore (this might get you into a fist fight if you name someone's'll deserve it, too, haha)
-Runed halo (not as bad as nevermore but you don't have to preemptively set it up)
-Oblivion Ring
-Righteous Aura (this thing is straight value if you're playing against aggressive decks)
-Story circle (see above)
-Sphere of Safety (see above)
-Vow of Duty (see above)
-Skybind (this card is all value and, if played correctly will send your opponents straight to struggle town, more on this below)

Skybind has the potential to be the most insidious card when combined with Daxos the Returned. With Daxos' ability to instantly create enchantments, you can instantly flicker opposing generals, problem lands, you can reset planeswalkers and neuter stuff like Everflowing Chalice. The card is diesel and you will really feel dirty with this and either Daxos or Heliod active with some mana open.

My one serious disappointment is the non-bo of Daxos the Returned and Opalescence/Starfield of Nyx. Now, there is an kind of confusing interaction here that deals with the layering affects; refer to rule 613, specifically layer a and sections 613.6 in the comprehensive rules. What it says is basically that all of Daxos' token creatures will die due to state based effects. You can mitigate this by including Dictate of Erebos/Grave Pact or Dictate of Heliod. Despite the non-bo, those two cards might just be worth running because of their sheer power level, it's really up to you.

Another source of power comes from the constellation creatures.
-Doomwake giant (this combined with the new Blade of Selves can basically wipe all your opponents creatures every attack, not to mention instant speed board wipes with new Daxos)
-Thoughtrender Lamia (with all the enchantments, not to mention Daxos himself throwing out tokens, your opponents may never have a hand again...remember if you want to be super evil you can activate Daxos at the end of your opponents draw phase if you have a Lamia in play to make them discard the card they draw for the turn)
-Agent of Erebos (same thing as the Lamia, but kills graveyard)
-Archetype of Finality (give your horde deathtouch)
-Underworld Coinsmith (lifegain for days!!)
-Heliod, god of the Sun (Daxos 2.0)

There's also some other enchantmentaly challenged creatures that play nice with Daxos. These guys backup and enhance your board with the help of the above guys.

-Mesa enchantress (card draw=value)
-Windborn Muse (build that fort nice and tall)
-Monk Idealist (brings back your fallen brethren)
-Silent sentinel (see above, just with a bigger body)
-Celestial ancient (pump up your army)
Ajani's Chosen (this combined with enchantments creates an army out of nowhere)

There's some artifacts that can help you out, but hey, we're laying enchantress, and artifacts are for weenies, right?
If you do decide to go the artifact route here's some that are going to help:
-Crystal chimes/Skull of orm (gets back fallen comrades)
-Helm of the Gods (pumps up one of your guys)
-Mana Matrix (I like my women like I like my enchantments, cheap and fast...this helps with the magic cards...liquor helps with the women)
-Dolmen gate (makes your attacking horde invincible!)

If you go the anti-artifact route you can pack some stuff that shuts down everyone else but does nothing to slow you down.
-Stony Silence (shuts down all mana rocks)
-Null rod (same as above, just in artifact form)

Daxos makes for an interesting commander that helms one of my favorite archetypes. Black/White has needed a new kind of commander; all of the other enemy-colored generals have an embarrassment of riches when it comes to diversity and fun and the Orzhov guild has had only a few linear generals that don't provide a lot of range. The Orzhov enchantress card pool is broad and deep. You can play it control, stax, turbo aggro, and possibly even combo. I've given a few of my ideas of how I'd build him, but Daxos is new and inviting. Go try him out, see what new and interesting things you can pull off with him and remember to have fun bs'ing with your friends around the kitchen table!
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